shader_recompiler: Remove unnecessary [[nodiscard]] instances
[[nodiscard]] doesn't do anything on functions with a void return type and causes superfluous warnings.
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2 changed files with 4 additions and 4 deletions
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@ -327,8 +327,8 @@ public:
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const Value& derivates, const Value& offset,
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const F32& lod_clamp, TextureInstInfo info);
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[[nodiscard]] Value ImageRead(const Value& handle, const Value& coords, TextureInstInfo info);
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[[nodiscard]] void ImageWrite(const Value& handle, const Value& coords, const Value& color,
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TextureInstInfo info);
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void ImageWrite(const Value& handle, const Value& coords, const Value& color,
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TextureInstInfo info);
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[[nodiscard]] Value ImageAtomicIAdd(const Value& handle, const Value& coords,
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const Value& value, TextureInstInfo info);
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