savedata_factory: Eliminate usage of the global system instance
Now there's only two meaningful instances left in core.
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4 changed files with 22 additions and 14 deletions
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@ -1342,12 +1342,12 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
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const auto user_id = manager.GetUser(static_cast<std::size_t>(index));
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ASSERT(user_id);
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path = nand_dir + FileSys::SaveDataFactory::GetFullPath(
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FileSys::SaveDataSpaceId::NandUser,
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system, FileSys::SaveDataSpaceId::NandUser,
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FileSys::SaveDataType::SaveData, program_id, user_id->uuid, 0);
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} else {
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// Device save data
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path = nand_dir + FileSys::SaveDataFactory::GetFullPath(
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FileSys::SaveDataSpaceId::NandUser,
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system, FileSys::SaveDataSpaceId::NandUser,
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FileSys::SaveDataType::SaveData, program_id, {}, 0);
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}
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