Implemented InitializeApplicationInfo & InitializeApplicationInfoRestricted
InitializeApplicationInfoRestricted will need further implementation as it's checking for other user requirements about the game. As we're emulating, we're assuming the user owns the game so we skip these checks currently, implementation will need to be added further on
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4 changed files with 114 additions and 6 deletions
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@ -4,6 +4,7 @@
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#pragma once
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#include "core/hle/service/glue/manager.h"
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#include "core/hle/service/service.h"
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namespace Service::Account {
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@ -25,12 +26,33 @@ public:
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void ListOpenUsers(Kernel::HLERequestContext& ctx);
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void GetLastOpenedUser(Kernel::HLERequestContext& ctx);
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void GetProfile(Kernel::HLERequestContext& ctx);
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void InitializeApplicationInfoOld(Kernel::HLERequestContext& ctx);
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void InitializeApplicationInfo(Kernel::HLERequestContext& ctx);
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void InitializeApplicationInfoRestricted(Kernel::HLERequestContext& ctx);
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void GetBaasAccountManagerForApplication(Kernel::HLERequestContext& ctx);
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void IsUserRegistrationRequestPermitted(Kernel::HLERequestContext& ctx);
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void TrySelectUserWithoutInteraction(Kernel::HLERequestContext& ctx);
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void IsUserAccountSwitchLocked(Kernel::HLERequestContext& ctx);
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private:
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ResultCode InitializeApplicationInfoBase(u64 process_id);
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enum class ApplicationType : u32_le {
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GameCard = 0,
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Digital = 1,
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Unknown = 3,
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};
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struct ApplicationInfo {
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Service::Glue::ApplicationLaunchProperty launch_property;
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ApplicationType application_type;
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constexpr explicit operator bool() const {
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return launch_property.title_id != 0x0;
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}
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};
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ApplicationInfo application_info{};
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protected:
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std::shared_ptr<Module> module;
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std::shared_ptr<ProfileManager> profile_manager;
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