yuzu: Remove Maxwell debugger
This was carried from Citra and wasn't really used on yuzu. It also adds some runtime overhead. This commit removes it from yuzu's codebase.
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14 changed files with 0 additions and 640 deletions
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@ -93,7 +93,6 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
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#include "core/perf_stats.h"
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#include "core/settings.h"
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#include "core/telemetry_session.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "yuzu/about_dialog.h"
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#include "yuzu/bootmanager.h"
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#include "yuzu/compatdb.h"
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@ -101,7 +100,6 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_dialog.h"
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#include "yuzu/debugger/console.h"
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#include "yuzu/debugger/graphics/graphics_breakpoints.h"
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#include "yuzu/debugger/profiler.h"
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#include "yuzu/debugger/wait_tree.h"
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#include "yuzu/discord.h"
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@ -187,8 +185,6 @@ GMainWindow::GMainWindow()
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provider(std::make_unique<FileSys::ManualContentProvider>()) {
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InitializeLogging();
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debug_context = Tegra::DebugContext::Construct();
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setAcceptDrops(true);
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ui.setupUi(this);
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statusBar()->hide();
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@ -495,11 +491,6 @@ void GMainWindow::InitializeDebugWidgets() {
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debug_menu->addAction(microProfileDialog->toggleViewAction());
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#endif
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graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(debug_context, this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
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graphicsBreakpointsWidget->hide();
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debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
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waitTreeWidget = new WaitTreeWidget(this);
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addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
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waitTreeWidget->hide();
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@ -869,8 +860,6 @@ bool GMainWindow::LoadROM(const QString& filename) {
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Core::System& system{Core::System::GetInstance()};
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system.SetFilesystem(vfs);
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system.SetGPUDebugContext(debug_context);
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system.SetAppletFrontendSet({
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nullptr, // Parental Controls
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std::make_unique<QtErrorDisplay>(*this), //
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