shader: Implement tessellation shaders, polygon mode and invocation id

This commit is contained in:
ReinUsesLisp 2021-04-15 22:46:11 -03:00 committed by ameerj
parent 34519d3fc6
commit 183855e396
28 changed files with 605 additions and 91 deletions

View file

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/frontend/ir/patch.h"
#include "shader_recompiler/exception.h"
namespace Shader::IR {
bool IsGeneric(Patch patch) noexcept {
return patch >= Patch::Component0 && patch <= Patch::Component119;
}
u32 GenericPatchIndex(Patch patch) {
if (!IsGeneric(patch)) {
throw InvalidArgument("Patch {} is not generic", patch);
}
return (static_cast<u32>(patch) - static_cast<u32>(Patch::Component0)) / 4;
}
u32 GenericPatchElement(Patch patch) {
if (!IsGeneric(patch)) {
throw InvalidArgument("Patch {} is not generic", patch);
}
return (static_cast<u32>(patch) - static_cast<u32>(Patch::Component0)) % 4;
}
} // namespace Shader::IR