shader: Implement tessellation shaders, polygon mode and invocation id
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34519d3fc6
commit
183855e396
28 changed files with 605 additions and 91 deletions
28
src/shader_recompiler/frontend/ir/patch.cpp
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28
src/shader_recompiler/frontend/ir/patch.cpp
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/frontend/ir/patch.h"
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#include "shader_recompiler/exception.h"
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namespace Shader::IR {
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bool IsGeneric(Patch patch) noexcept {
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return patch >= Patch::Component0 && patch <= Patch::Component119;
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}
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u32 GenericPatchIndex(Patch patch) {
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if (!IsGeneric(patch)) {
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throw InvalidArgument("Patch {} is not generic", patch);
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}
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return (static_cast<u32>(patch) - static_cast<u32>(Patch::Component0)) / 4;
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}
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u32 GenericPatchElement(Patch patch) {
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if (!IsGeneric(patch)) {
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throw InvalidArgument("Patch {} is not generic", patch);
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}
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return (static_cast<u32>(patch) - static_cast<u32>(Patch::Component0)) % 4;
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}
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} // namespace Shader::IR
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