core: Consolidate top-level system state into a singleton.
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8 changed files with 167 additions and 106 deletions
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@ -4,18 +4,80 @@
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#pragma once
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#include <string>
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#include "core/loader/loader.h"
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class EmuWindow;
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namespace System {
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namespace Core {
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enum class Result {
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Success, ///< Everything is fine
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Error, ///< Something went wrong (no module specified)
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ErrorInitCore, ///< Something went wrong during core init
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ErrorInitVideoCore, ///< Something went wrong during video core init
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class System {
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public:
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struct State {
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std::unique_ptr<Loader::AppLoader> app_loader;
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};
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/**
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* Gets the instance of the System singleton class.
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* @returns Reference to the instance of the System singleton class.
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*/
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static System& GetInstance() {
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return s_instance;
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}
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/// Enumeration representing the return values of the System Initialize and Load process.
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enum class ResultStatus : u32 {
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Success, ///< Succeeded
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ErrorGetLoader, ///< Error finding the correct application loader
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ErrorSystemMode, ///< Error determining the system mode
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ErrorLoader, ///< Error loading the specified application
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ErrorLoader_ErrorEncrypted, ///< Error loading the specified application due to encryption
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ErrorLoader_ErrorInvalidFormat, ///< Error loading the specified application due to an invalid format
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ErrorVideoCore, ///< Error in the video core
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};
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/**
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* Initialize the emulated system.
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* @param emu_window Pointer to the host-system window used for video output and keyboard input.
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* @param system_mode The system mode.
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* @returns ResultStatus code, indicating if the operation succeeded.
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*/
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ResultStatus Init(EmuWindow* emu_window, u32 system_mode);
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/// Shutdown the emulated system.
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void Shutdown();
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/**
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* Load an executable application.
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* @param emu_window Pointer to the host-system window used for video output and keyboard input.
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* @param filepath String path to the executable application to load on the host file system.
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* @returns ResultStatus code, indicating if the operation succeeded.
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*/
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ResultStatus Load(EmuWindow* emu_window, const std::string& filepath);
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/**
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* Indicates if the emulated system is powered on (all subsystems initialized and able to run an
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* application).
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* @returns True if the emulated system is powered on, otherwise false.
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*/
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bool IsPoweredOn() const {
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return is_powered_on;
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}
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/**
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* Gets the internal state of the emulated system.
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* @returns The internal state of the emulated system
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*/
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State& GetState() {
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return state;
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}
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private:
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bool is_powered_on{};
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State state;
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static System s_instance;
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};
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Result Init(EmuWindow* emu_window, u32 system_mode);
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bool IsPoweredOn();
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void Shutdown();
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}
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} // namespace Core
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