video_core: Implement maxwell3d draw texture method
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7 changed files with 177 additions and 1 deletions
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@ -32,6 +32,19 @@ public:
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std::vector<u8> inline_index_draw_indexes;
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};
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struct DrawTextureState {
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f32 dst_x0;
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f32 dst_y0;
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f32 dst_x1;
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f32 dst_y1;
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f32 src_x0;
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f32 src_y0;
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f32 src_x1;
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f32 src_y1;
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u32 src_sampler;
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u32 src_texture;
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};
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struct IndirectParams {
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bool is_indexed;
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bool include_count;
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@ -64,6 +77,10 @@ public:
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return draw_state;
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}
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const DrawTextureState& GetDrawTextureState() const {
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return draw_texture_state;
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}
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IndirectParams& GetIndirectParams() {
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return indirect_state;
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}
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@ -81,6 +98,8 @@ private:
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void DrawIndexSmall(u32 argument);
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void DrawTexture();
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void UpdateTopology();
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void ProcessDraw(bool draw_indexed, u32 instance_count);
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@ -89,6 +108,7 @@ private:
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Maxwell3D* maxwell3d{};
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State draw_state{};
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DrawTextureState draw_texture_state{};
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IndirectParams indirect_state{};
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};
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} // namespace Tegra::Engines
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