Merge pull request #9849 from ameerj/async-astc
texture_cache: Add asynchronous ASTC texture decoding
This commit is contained in:
commit
26c1edf2f0
15 changed files with 138 additions and 8 deletions
|
@ -702,6 +702,7 @@ void Config::ReadRendererValues() {
|
|||
ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
|
||||
ReadGlobalSetting(Settings::values.nvdec_emulation);
|
||||
ReadGlobalSetting(Settings::values.accelerate_astc);
|
||||
ReadGlobalSetting(Settings::values.async_astc);
|
||||
ReadGlobalSetting(Settings::values.use_vsync);
|
||||
ReadGlobalSetting(Settings::values.shader_backend);
|
||||
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
|
||||
|
@ -1343,6 +1344,7 @@ void Config::SaveRendererValues() {
|
|||
static_cast<u32>(Settings::values.nvdec_emulation.GetDefault()),
|
||||
Settings::values.nvdec_emulation.UsingGlobal());
|
||||
WriteGlobalSetting(Settings::values.accelerate_astc);
|
||||
WriteGlobalSetting(Settings::values.async_astc);
|
||||
WriteGlobalSetting(Settings::values.use_vsync);
|
||||
WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
|
||||
static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue