hle: kernel: Refactor to allocate a ServiceThread per service handler.
- Previously, we would allocate a thread per session, which adds new threads on CloneCurrentObject. - This results in race conditions with N sessions queuing requests to the same service interface. - Fixes Pokken Tournament DX crashes/softlocks, which were regressed by #6347.
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13 changed files with 75 additions and 67 deletions
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@ -30,9 +30,16 @@
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namespace Kernel {
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SessionRequestHandler::SessionRequestHandler() = default;
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SessionRequestHandler::SessionRequestHandler(KernelCore& kernel_, const char* service_name_)
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: kernel{kernel_}, service_thread{kernel.CreateServiceThread(service_name_)} {}
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SessionRequestHandler::~SessionRequestHandler() = default;
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SessionRequestHandler::~SessionRequestHandler() {
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kernel.ReleaseServiceThread(service_thread);
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}
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SessionRequestManager::SessionRequestManager(KernelCore& kernel_) : kernel{kernel_} {}
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SessionRequestManager::~SessionRequestManager() {}
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void SessionRequestHandler::ClientConnected(KServerSession* session) {
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session->SetSessionHandler(shared_from_this());
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