shader_recompiler: TXQ: Skip QueryLevels when possible
This commit is contained in:
parent
e54d08fc1f
commit
2c2e019a44
11 changed files with 37 additions and 29 deletions
|
@ -320,9 +320,10 @@ public:
|
|||
[[nodiscard]] F32 ImageSampleDrefExplicitLod(const Value& handle, const Value& coords,
|
||||
const F32& dref, const F32& lod,
|
||||
const Value& offset, TextureInstInfo info);
|
||||
[[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod);
|
||||
[[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod,
|
||||
TextureInstInfo info);
|
||||
const IR::U1& skip_mips);
|
||||
[[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod,
|
||||
const IR::U1& skip_mips, TextureInstInfo info);
|
||||
|
||||
[[nodiscard]] Value ImageQueryLod(const Value& handle, const Value& coords,
|
||||
TextureInstInfo info);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue