Texture Cache: Implement Blitting and Fermi Copies
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7 changed files with 93 additions and 100 deletions
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@ -34,19 +34,6 @@ private:
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std::vector<GLsizeiptr> sizes;
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};
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class SurfaceBlitter {
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public:
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explicit SurfaceBlitter();
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~SurfaceBlitter();
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void Blit(View src, View dst, const Common::Rectangle<u32>& src_rect,
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const Common::Rectangle<u32>& dst_rect) const;
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private:
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OGLFramebuffer src_framebuffer;
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OGLFramebuffer dst_framebuffer;
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};
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void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info = {});
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} // namespace OpenGL
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