emu_window: Remove global system instance
It was just the one in emu_window_sdl2, but since _gl and _vk inherit from it, they all needed adjustments. Leaves just the one auto system& in main().
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7 changed files with 23 additions and 12 deletions
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@ -24,8 +24,9 @@
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#include <SDL.h>
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#include <SDL_syswm.h>
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EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem, bool fullscreen)
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: EmuWindow_SDL2{input_subsystem} {
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EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem,
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Core::System& system_, bool fullscreen)
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: EmuWindow_SDL2{input_subsystem, system_} {
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const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name,
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Common::g_scm_branch, Common::g_scm_desc);
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render_window =
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