Merge pull request #10125 from lat9nq/vsync-select
configuration: Expose separate swap present modes
This commit is contained in:
commit
3547248ec2
22 changed files with 456 additions and 129 deletions
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@ -21,7 +21,6 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
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void ConfigureGraphicsAdvanced::SetConfiguration() {
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const bool runtime_lock = !system.IsPoweredOn();
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ui->use_vsync->setEnabled(runtime_lock);
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ui->async_present->setEnabled(runtime_lock);
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ui->renderer_force_max_clock->setEnabled(runtime_lock);
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ui->async_astc->setEnabled(runtime_lock);
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@ -30,7 +29,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
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ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
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ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
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ui->async_astc->setChecked(Settings::values.async_astc.GetValue());
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ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
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ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
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@ -62,7 +60,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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renderer_force_max_clock);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
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ui->anisotropic_filtering_combobox);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc,
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async_astc);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
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@ -94,7 +91,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal());
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ui->renderer_force_max_clock->setEnabled(
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Settings::values.renderer_force_max_clock.UsingGlobal());
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ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
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ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal());
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ui->use_asynchronous_shaders->setEnabled(
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Settings::values.use_asynchronous_shaders.UsingGlobal());
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@ -112,7 +108,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock,
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Settings::values.renderer_force_max_clock,
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renderer_force_max_clock);
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ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
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ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc,
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async_astc);
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ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
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