gpu: Make memory_manager private
Makes the class interface consistent and provides accessors for obtaining a reference to the memory manager instance. Given we also return references, this makes our more flimsy uses of const apparent, given const doesn't propagate through pointers in the way one would typically expect. This makes our mutable state more apparent in some places.
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7 changed files with 41 additions and 27 deletions
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@ -382,7 +382,7 @@ void GraphicsSurfaceWidget::OnUpdate() {
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// TODO: Implement a good way to visualize alpha components!
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QImage decoded_image(surface_width, surface_height, QImage::Format_ARGB32);
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boost::optional<VAddr> address = gpu.memory_manager->GpuToCpuAddress(surface_address);
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boost::optional<VAddr> address = gpu.MemoryManager().GpuToCpuAddress(surface_address);
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// TODO(bunnei): Will not work with BCn formats that swizzle 4x4 tiles.
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// Needs to be fixed if we plan to use this feature more, otherwise we may remove it.
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@ -443,7 +443,7 @@ void GraphicsSurfaceWidget::SaveSurface() {
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pixmap->save(&file, "PNG");
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} else if (selectedFilter == bin_filter) {
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auto& gpu = Core::System::GetInstance().GPU();
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boost::optional<VAddr> address = gpu.memory_manager->GpuToCpuAddress(surface_address);
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boost::optional<VAddr> address = gpu.MemoryManager().GpuToCpuAddress(surface_address);
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const u8* buffer = Memory::GetPointer(*address);
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ASSERT_MSG(buffer != nullptr, "Memory not accessible");
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