game_list: Remove global instances of Core::System

This commit is contained in:
lat9nq 2021-07-30 09:32:26 -04:00 committed by Morph
parent 493905665c
commit 4ce53ffe6a
5 changed files with 19 additions and 13 deletions

View file

@ -305,8 +305,8 @@ void GameList::OnFilterCloseClicked() {
}
GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvider* provider,
GMainWindow* parent)
: QWidget{parent}, vfs(std::move(vfs)), provider(provider) {
Core::System& system_, GMainWindow* parent)
: QWidget{parent}, vfs(std::move(vfs)), provider(provider), system{system_} {
watcher = new QFileSystemWatcher(this);
connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory);
@ -738,7 +738,8 @@ void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
emit ShouldCancelWorker();
GameListWorker* worker = new GameListWorker(vfs, provider, game_dirs, compatibility_list);
GameListWorker* worker =
new GameListWorker(vfs, provider, game_dirs, compatibility_list, system);
connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
connect(worker, &GameListWorker::DirEntryReady, this, &GameList::AddDirEntry,