Project Mjölnir: Part 2 - Controller Applet
Co-authored-by: Its-Rei <kupfel@gmail.com>
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@ -37,7 +37,7 @@ public:
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~ConfigureInput() override;
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/// Initializes the input dialog with the given input subsystem.
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void Initialize(InputCommon::InputSubsystem* input_subsystem_);
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void Initialize(InputCommon::InputSubsystem* input_subsystem_, std::size_t max_players = 8);
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/// Save all button configurations to settings file.
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void ApplyConfiguration();
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