yuzu: game_list: Fix 'Open Save Data Location' for device saves.
This commit is contained in:
parent
ab9ddab0a2
commit
551c61bf27
4 changed files with 49 additions and 27 deletions
|
@ -488,11 +488,11 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, std::string pat
|
|||
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||
navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0);
|
||||
|
||||
connect(open_save_location, &QAction::triggered, [this, program_id]() {
|
||||
emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData);
|
||||
connect(open_save_location, &QAction::triggered, [this, program_id, path]() {
|
||||
emit OpenFolderRequested(GameListOpenTarget::SaveData, path);
|
||||
});
|
||||
connect(open_lfs_location, &QAction::triggered, [this, program_id]() {
|
||||
emit OpenFolderRequested(program_id, GameListOpenTarget::ModData);
|
||||
connect(open_lfs_location, &QAction::triggered, [this, program_id, path]() {
|
||||
emit OpenFolderRequested(GameListOpenTarget::ModData, path);
|
||||
});
|
||||
connect(open_transferable_shader_cache, &QAction::triggered,
|
||||
[this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); });
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue