core: settings: Add setting to enable vsync, which is on by default.
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8 changed files with 25 additions and 0 deletions
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@ -640,6 +640,7 @@ void Config::ReadRendererValues() {
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ReadSetting(QStringLiteral("use_accurate_gpu_emulation"), false).toBool();
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Settings::values.use_asynchronous_gpu_emulation =
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ReadSetting(QStringLiteral("use_asynchronous_gpu_emulation"), false).toBool();
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Settings::values.use_vsync = ReadSetting(QStringLiteral("use_vsync"), true).toBool();
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Settings::values.force_30fps_mode =
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ReadSetting(QStringLiteral("force_30fps_mode"), false).toBool();
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@ -1074,6 +1075,7 @@ void Config::SaveRendererValues() {
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Settings::values.use_accurate_gpu_emulation, false);
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WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"),
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Settings::values.use_asynchronous_gpu_emulation, false);
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WriteSetting(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
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WriteSetting(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode, false);
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// Cast to double because Qt's written float values are not human-readable
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