configure_input: Hook up the motion button and checkbox

This allows toggling motion on or off, and allows access to the motion configuration.
Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player.
This commit is contained in:
Morph 2020-09-05 09:42:01 -04:00
parent 797564599f
commit 5b6268d26a
7 changed files with 19 additions and 7 deletions

View file

@ -133,6 +133,10 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem) {
CallConfigureDialog<ConfigureMotionTouch>(*this, input_subsystem);
});
connect(ui->motionButton, &QPushButton::clicked, [this, input_subsystem] {
CallConfigureDialog<ConfigureMotionTouch>(*this, input_subsystem);
});
connect(ui->buttonClearAll, &QPushButton::clicked, [this] { ClearAll(); });
connect(ui->buttonRestoreDefaults, &QPushButton::clicked, [this] { RestoreDefaults(); });
@ -159,6 +163,7 @@ void ConfigureInput::ApplyConfiguration() {
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
Settings::values.vibration_enabled = ui->vibrationGroup->isChecked();
Settings::values.motion_enabled = ui->motionGroup->isChecked();
}
void ConfigureInput::changeEvent(QEvent* event) {
@ -179,6 +184,7 @@ void ConfigureInput::LoadConfiguration() {
Settings::ControllerType::Handheld);
ui->vibrationGroup->setChecked(Settings::values.vibration_enabled);
ui->motionGroup->setChecked(Settings::values.motion_enabled);
}
void ConfigureInput::LoadPlayerControllerIndices() {
@ -205,6 +211,7 @@ void ConfigureInput::RestoreDefaults() {
ui->radioDocked->setChecked(true);
ui->radioUndocked->setChecked(false);
ui->vibrationGroup->setChecked(true);
ui->motionGroup->setChecked(true);
}
void ConfigureInput::UpdateDockedState(bool is_handheld) {