configure_input: Hook up the motion button and checkbox
This allows toggling motion on or off, and allows access to the motion configuration. Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player.
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797564599f
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5b6268d26a
7 changed files with 19 additions and 7 deletions
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@ -133,6 +133,10 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem) {
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CallConfigureDialog<ConfigureMotionTouch>(*this, input_subsystem);
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});
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connect(ui->motionButton, &QPushButton::clicked, [this, input_subsystem] {
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CallConfigureDialog<ConfigureMotionTouch>(*this, input_subsystem);
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});
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connect(ui->buttonClearAll, &QPushButton::clicked, [this] { ClearAll(); });
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connect(ui->buttonRestoreDefaults, &QPushButton::clicked, [this] { RestoreDefaults(); });
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@ -159,6 +163,7 @@ void ConfigureInput::ApplyConfiguration() {
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OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
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Settings::values.vibration_enabled = ui->vibrationGroup->isChecked();
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Settings::values.motion_enabled = ui->motionGroup->isChecked();
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}
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void ConfigureInput::changeEvent(QEvent* event) {
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@ -179,6 +184,7 @@ void ConfigureInput::LoadConfiguration() {
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Settings::ControllerType::Handheld);
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ui->vibrationGroup->setChecked(Settings::values.vibration_enabled);
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ui->motionGroup->setChecked(Settings::values.motion_enabled);
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}
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void ConfigureInput::LoadPlayerControllerIndices() {
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@ -205,6 +211,7 @@ void ConfigureInput::RestoreDefaults() {
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ui->radioDocked->setChecked(true);
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ui->radioUndocked->setChecked(false);
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ui->vibrationGroup->setChecked(true);
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ui->motionGroup->setChecked(true);
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}
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void ConfigureInput::UpdateDockedState(bool is_handheld) {
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