yuzu: Add ui files for multiplayer rooms
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84 changed files with 4524 additions and 49 deletions
115
src/yuzu/multiplayer/client_room.cpp
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115
src/yuzu/multiplayer/client_room.cpp
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <future>
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#include <QColor>
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#include <QImage>
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#include <QList>
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#include <QLocale>
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#include <QMetaType>
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#include <QTime>
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#include <QtConcurrent/QtConcurrentRun>
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#include "common/logging/log.h"
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#include "core/announce_multiplayer_session.h"
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#include "ui_client_room.h"
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#include "yuzu/game_list_p.h"
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#include "yuzu/multiplayer/client_room.h"
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#include "yuzu/multiplayer/message.h"
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#include "yuzu/multiplayer/moderation_dialog.h"
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#include "yuzu/multiplayer/state.h"
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ClientRoomWindow::ClientRoomWindow(QWidget* parent)
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: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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ui(std::make_unique<Ui::ClientRoom>()) {
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ui->setupUi(this);
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// setup the callbacks for network updates
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if (auto member = Network::GetRoomMember().lock()) {
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member->BindOnRoomInformationChanged(
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[this](const Network::RoomInformation& info) { emit RoomInformationChanged(info); });
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member->BindOnStateChanged(
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[this](const Network::RoomMember::State& state) { emit StateChanged(state); });
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connect(this, &ClientRoomWindow::RoomInformationChanged, this,
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&ClientRoomWindow::OnRoomUpdate);
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connect(this, &ClientRoomWindow::StateChanged, this, &::ClientRoomWindow::OnStateChange);
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// Update the state
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OnStateChange(member->GetState());
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} else {
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// TODO (jroweboy) network was not initialized?
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}
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connect(ui->disconnect, &QPushButton::clicked, this, &ClientRoomWindow::Disconnect);
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ui->disconnect->setDefault(false);
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ui->disconnect->setAutoDefault(false);
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connect(ui->moderation, &QPushButton::clicked, [this] {
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ModerationDialog dialog(this);
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dialog.exec();
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});
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ui->moderation->setDefault(false);
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ui->moderation->setAutoDefault(false);
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connect(ui->chat, &ChatRoom::UserPinged, this, &ClientRoomWindow::ShowNotification);
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UpdateView();
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}
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ClientRoomWindow::~ClientRoomWindow() = default;
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void ClientRoomWindow::SetModPerms(bool is_mod) {
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ui->chat->SetModPerms(is_mod);
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ui->moderation->setVisible(is_mod);
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ui->moderation->setDefault(false);
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ui->moderation->setAutoDefault(false);
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}
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void ClientRoomWindow::RetranslateUi() {
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ui->retranslateUi(this);
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ui->chat->RetranslateUi();
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}
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void ClientRoomWindow::OnRoomUpdate(const Network::RoomInformation& info) {
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UpdateView();
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}
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void ClientRoomWindow::OnStateChange(const Network::RoomMember::State& state) {
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if (state == Network::RoomMember::State::Joined ||
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state == Network::RoomMember::State::Moderator) {
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ui->chat->Clear();
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ui->chat->AppendStatusMessage(tr("Connected"));
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SetModPerms(state == Network::RoomMember::State::Moderator);
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}
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UpdateView();
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}
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void ClientRoomWindow::Disconnect() {
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auto parent = static_cast<MultiplayerState*>(parentWidget());
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if (parent->OnCloseRoom()) {
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ui->chat->AppendStatusMessage(tr("Disconnected"));
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close();
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}
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}
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void ClientRoomWindow::UpdateView() {
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if (auto member = Network::GetRoomMember().lock()) {
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if (member->IsConnected()) {
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ui->chat->Enable();
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ui->disconnect->setEnabled(true);
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auto memberlist = member->GetMemberInformation();
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ui->chat->SetPlayerList(memberlist);
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const auto information = member->GetRoomInformation();
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setWindowTitle(QString(tr("%1 (%2/%3 members) - connected"))
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.arg(QString::fromStdString(information.name))
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.arg(memberlist.size())
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.arg(information.member_slots));
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ui->description->setText(QString::fromStdString(information.description));
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return;
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}
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}
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// TODO(B3N30): can't get RoomMember*, show error and close window
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close();
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}
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void ClientRoomWindow::UpdateIconDisplay() {
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ui->chat->UpdateIconDisplay();
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}
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