shader_recompiler: Align SSBO offsets in GlobalMemory functions

This commit is contained in:
Ameer J 2023-10-31 20:02:11 -04:00
parent 735612c9b3
commit 75c5be55af
7 changed files with 19 additions and 6 deletions

View file

@ -1796,7 +1796,8 @@ Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr, u32 cbuf_index,
return NULL_BINDING;
}
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
ASSERT_MSG(cpu_addr, "Unaligned storage buffer address not found for cbuf index {}", cbuf_index);
ASSERT_MSG(cpu_addr, "Unaligned storage buffer address not found for cbuf index {}",
cbuf_index);
// The end address used for size calculation does not need to be aligned
const VAddr cpu_end = Common::AlignUp(*cpu_addr + size, Core::Memory::YUZU_PAGESIZE);