Address trivial review comments

This commit is contained in:
fearlessTobi 2019-05-03 19:21:57 +02:00 committed by FearlessTobi
parent 2d8eba5baf
commit 7a8f484020
7 changed files with 59 additions and 53 deletions

View file

@ -87,12 +87,12 @@ QString GameList::getLastFilterResultItem() {
QStandardItem* folder;
QStandardItem* child;
QString file_path;
int folder_count = item_model->rowCount();
const int folder_count = item_model->rowCount();
for (int i = 0; i < folder_count; ++i) {
folder = item_model->item(i, 0);
QModelIndex folder_index = folder->index();
int childrenCount = folder->rowCount();
for (int j = 0; j < childrenCount; ++j) {
const QModelIndex folder_index = folder->index();
const int children_count = folder->rowCount();
for (int j = 0; j < children_count; ++j) {
if (!tree_view->isRowHidden(j, folder_index)) {
child = folder->child(j, 0);
file_path = child->data(GameListItemPath::FullPathRole).toString();
@ -160,7 +160,7 @@ static bool ContainsAllWords(const QString& haystack, const QString& userinput)
// Syncs the expanded state of Game Directories with settings to persist across sessions
void GameList::onItemExpanded(const QModelIndex& item) {
GameListItemType type = item.data(GameListItem::TypeRole).value<GameListItemType>();
const auto type = item.data(GameListItem::TypeRole).value<GameListItemType>();
if (type == GameListItemType::CustomDir || type == GameListItemType::InstalledDir ||
type == GameListItemType::SystemDir)
item.data(GameListDir::GameDirRole).value<UISettings::GameDir*>()->expanded =
@ -169,11 +169,11 @@ void GameList::onItemExpanded(const QModelIndex& item) {
// Event in order to filter the gamelist after editing the searchfield
void GameList::onTextChanged(const QString& new_text) {
int folder_count = tree_view->model()->rowCount();
const int folder_count = tree_view->model()->rowCount();
QString edit_filter_text = new_text.toLower();
QStandardItem* folder;
QStandardItem* child;
int childrenTotal = 0;
int children_total = 0;
QModelIndex root_index = item_model->invisibleRootItem()->index();
// If the searchfield is empty every item is visible
@ -181,22 +181,22 @@ void GameList::onTextChanged(const QString& new_text) {
if (edit_filter_text.isEmpty()) {
for (int i = 0; i < folder_count; ++i) {
folder = item_model->item(i, 0);
QModelIndex folder_index = folder->index();
int childrenCount = folder->rowCount();
for (int j = 0; j < childrenCount; ++j) {
++childrenTotal;
const QModelIndex folder_index = folder->index();
const int children_count = folder->rowCount();
for (int j = 0; j < children_count; ++j) {
++children_total;
tree_view->setRowHidden(j, folder_index, false);
}
}
search_field->setFilterResult(childrenTotal, childrenTotal);
search_field->setFilterResult(children_total, children_total);
} else {
int result_count = 0;
for (int i = 0; i < folder_count; ++i) {
folder = item_model->item(i, 0);
QModelIndex folder_index = folder->index();
int childrenCount = folder->rowCount();
for (int j = 0; j < childrenCount; ++j) {
++childrenTotal;
const QModelIndex folder_index = folder->index();
const int children_count = folder->rowCount();
for (int j = 0; j < children_count; ++j) {
++children_total;
const QStandardItem* child = folder->child(j, 0);
const QString file_path =
child->data(GameListItemPath::FullPathRole).toString().toLower();
@ -220,7 +220,7 @@ void GameList::onTextChanged(const QString& new_text) {
} else {
tree_view->setRowHidden(j, folder_index, true);
}
search_field->setFilterResult(result_count, childrenTotal);
search_field->setFilterResult(result_count, children_total);
}
}
}
@ -230,7 +230,7 @@ void GameList::onUpdateThemedIcons() {
for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
QStandardItem* child = item_model->invisibleRootItem()->child(i);
int icon_size = UISettings::values.icon_size;
const int icon_size = UISettings::values.icon_size;
switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
case GameListItemType::InstalledDir:
child->setData(
@ -249,8 +249,9 @@ void GameList::onUpdateThemedIcons() {
case GameListItemType::CustomDir: {
const UISettings::GameDir* game_dir =
child->data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
QString icon_name = QFileInfo::exists(game_dir->path) ? QStringLiteral("folder")
: QStringLiteral("bad_folder");
const QString icon_name = QFileInfo::exists(game_dir->path)
? QStringLiteral("folder")
: QStringLiteral("bad_folder");
child->setData(
QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
@ -357,14 +358,14 @@ void GameList::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* p
}
void GameList::ValidateEntry(const QModelIndex& item) {
auto selected = item.sibling(item.row(), 0);
const auto selected = item.sibling(item.row(), 0);
switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
case GameListItemType::Game: {
QString file_path = selected.data(GameListItemPath::FullPathRole).toString();
const QString file_path = selected.data(GameListItemPath::FullPathRole).toString();
if (file_path.isEmpty())
return;
QFileInfo file_info(file_path);
const QFileInfo file_info(file_path);
if (!file_info.exists())
return;
@ -391,7 +392,7 @@ void GameList::ValidateEntry(const QModelIndex& item) {
bool GameList::isEmpty() {
for (int i = 0; i < item_model->rowCount(); i++) {
const QStandardItem* child = item_model->invisibleRootItem()->child(i);
GameListItemType type = static_cast<GameListItemType>(child->type());
const auto type = static_cast<GameListItemType>(child->type());
if (!child->hasChildren() &&
(type == GameListItemType::InstalledDir || type == GameListItemType::SystemDir)) {
item_model->invisibleRootItem()->removeRow(child->row());
@ -422,16 +423,16 @@ void GameList::DonePopulating(QStringList watch_list) {
QCoreApplication::processEvents();
}
tree_view->setEnabled(true);
int folder_count = tree_view->model()->rowCount();
int childrenTotal = 0;
const int folder_count = tree_view->model()->rowCount();
int children_total = 0;
for (int i = 0; i < folder_count; ++i) {
int childrenCount = item_model->item(i, 0)->rowCount();
for (int j = 0; j < childrenCount; ++j) {
++childrenTotal;
int children_count = item_model->item(i, 0)->rowCount();
for (int j = 0; j < children_count; ++j) {
++children_total;
}
}
search_field->setFilterResult(childrenTotal, childrenTotal);
if (childrenTotal > 0) {
search_field->setFilterResult(children_total, children_total);
if (children_total > 0) {
search_field->setFocus();
}
}
@ -441,7 +442,7 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
if (!item.isValid())
return;
auto selected = item.sibling(item.row(), 0);
const auto selected = item.sibling(item.row(), 0);
QMenu context_menu;
switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
case GameListItemType::Game:
@ -523,7 +524,7 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
QAction* move_down = context_menu.addAction(tr(u8"\U000025bc Move Down "));
QAction* open_directory_location = context_menu.addAction(tr("Open Directory Location"));
int row = selected.row();
const int row = selected.row();
move_up->setEnabled(row > 0);
move_down->setEnabled(row < item_model->rowCount() - 2);
@ -532,7 +533,7 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
// find the indices of the items in settings and swap them
UISettings::values.game_dirs.swap(
UISettings::values.game_dirs.indexOf(game_dir),
UISettings::values.game_dirs.indexOf(*selected.sibling(selected.row() - 1, 0)
UISettings::values.game_dirs.indexOf(*selected.sibling(row - 1, 0)
.data(GameListDir::GameDirRole)
.value<UISettings::GameDir*>()));
// move the treeview items
@ -549,7 +550,7 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
.data(GameListDir::GameDirRole)
.value<UISettings::GameDir*>()));
// move the treeview items
QList<QStandardItem*> item = item_model->takeRow(row);
const QList<QStandardItem*> item = item_model->takeRow(row);
item_model->invisibleRootItem()->insertRow(row + 1, item);
tree_view->setExpanded(selected, game_dir.expanded);
});