core: settings: Untangle multicore from asynchronous GPU.

- Now that GPU is always threaded, we can support multicore with synchronous GPU.
This commit is contained in:
bunnei 2020-12-12 00:50:22 -08:00
parent 40571c073f
commit 916438a9de
5 changed files with 4 additions and 21 deletions

View file

@ -580,9 +580,8 @@ void GMainWindow::InitializeWidgets() {
if (emulation_running) {
return;
}
const bool is_async = !Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
Settings::values.use_multi_core.GetValue();
Settings::values.use_asynchronous_gpu_emulation.SetValue(is_async);
Settings::values.use_asynchronous_gpu_emulation.SetValue(
!Settings::values.use_asynchronous_gpu_emulation.GetValue());
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
Settings::Apply(Core::System::GetInstance());
});
@ -599,16 +598,13 @@ void GMainWindow::InitializeWidgets() {
return;
}
Settings::values.use_multi_core.SetValue(!Settings::values.use_multi_core.GetValue());
const bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
Settings::values.use_multi_core.GetValue();
Settings::values.use_asynchronous_gpu_emulation.SetValue(is_async);
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
Settings::Apply(Core::System::GetInstance());
});
multicore_status_button->setText(tr("MULTICORE"));
multicore_status_button->setCheckable(true);
multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
statusBar()->insertPermanentWidget(0, multicore_status_button);
statusBar()->insertPermanentWidget(0, async_status_button);
@ -2533,9 +2529,6 @@ void GMainWindow::UpdateStatusBar() {
void GMainWindow::UpdateStatusButtons() {
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
Settings::values.use_asynchronous_gpu_emulation.SetValue(
Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
Settings::values.use_multi_core.GetValue());
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
Settings::RendererBackend::Vulkan);