shader: Keep track of shaders using warp instructions
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2 changed files with 8 additions and 0 deletions
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@ -137,6 +137,10 @@ public:
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return uses_vertex_id;
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}
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bool UsesWarps() const {
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return uses_warps;
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}
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bool HasPhysicalAttributes() const {
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return uses_physical_attributes;
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}
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@ -415,6 +419,7 @@ private:
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bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes
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bool uses_instance_id{};
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bool uses_vertex_id{};
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bool uses_warps{};
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Tegra::Shader::Header header;
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};
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