frontend: Open transferable shader cache for a selected game in the gamelist
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4 changed files with 50 additions and 0 deletions
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@ -329,6 +329,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
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QMenu context_menu;
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QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
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QAction* open_lfs_location = context_menu.addAction(tr("Open Mod Data Location"));
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QAction* open_transferable_shader_cache =
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context_menu.addAction(tr("Open Transferable Shader Cache"));
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context_menu.addSeparator();
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QAction* dump_romfs = context_menu.addAction(tr("Dump RomFS"));
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QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
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@ -344,6 +346,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
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[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); });
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connect(open_lfs_location, &QAction::triggered,
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[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::ModData); });
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connect(open_transferable_shader_cache, &QAction::triggered,
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[&]() { emit OpenTransferableShaderCacheRequested(program_id); });
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connect(dump_romfs, &QAction::triggered, [&]() { emit DumpRomFSRequested(program_id, path); });
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connect(copy_tid, &QAction::triggered, [&]() { emit CopyTIDRequested(program_id); });
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connect(navigate_to_gamedb_entry, &QAction::triggered,
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