memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.
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commit
9e11a76e92
7 changed files with 57 additions and 60 deletions
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@ -18,20 +18,20 @@ class MemoryManager final {
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public:
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MemoryManager() = default;
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PAddr AllocateSpace(u64 size, u64 align);
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PAddr AllocateSpace(PAddr paddr, u64 size, u64 align);
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PAddr MapBufferEx(VAddr vaddr, u64 size);
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PAddr MapBufferEx(VAddr vaddr, PAddr paddr, u64 size);
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VAddr PhysicalToVirtualAddress(PAddr paddr);
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GPUVAddr AllocateSpace(u64 size, u64 align);
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GPUVAddr AllocateSpace(GPUVAddr gpu_addr, u64 size, u64 align);
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GPUVAddr MapBufferEx(VAddr cpu_addr, u64 size);
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GPUVAddr MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size);
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VAddr GpuToCpuAddress(GPUVAddr gpu_addr);
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static constexpr u64 PAGE_BITS = 16;
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static constexpr u64 PAGE_SIZE = 1 << PAGE_BITS;
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static constexpr u64 PAGE_MASK = PAGE_SIZE - 1;
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private:
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boost::optional<PAddr> FindFreeBlock(u64 size, u64 align = 1);
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bool IsPageMapped(PAddr paddr);
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VAddr& PageSlot(PAddr paddr);
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boost::optional<GPUVAddr> FindFreeBlock(u64 size, u64 align = 1);
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bool IsPageMapped(GPUVAddr gpu_addr);
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VAddr& PageSlot(GPUVAddr gpu_addr);
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enum class PageStatus : u64 {
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Unmapped = 0xFFFFFFFFFFFFFFFFULL,
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