yuzu: Enable to use controller to close a game

- Add General setting to choose if a confirm dialog is shown when stopping
- Show the right confirm dialog if wanted
  - Reuse dialog window that ask to close the game
- Add "L + Plus + Minus" default shortcut to Stop emulation
- Create generic question dialog based on TAS dialog
  - It allows controller interaction on most dialogs
This commit is contained in:
flodavid 2023-07-25 22:31:39 +02:00
parent da6824d9fd
commit a34565727b
5 changed files with 75 additions and 32 deletions

View file

@ -209,7 +209,7 @@ void GMainWindow::ShowTelemetryCallout() {
tr("<a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous "
"data is collected</a> to help improve yuzu. "
"<br/><br/>Would you like to share your usage data with us?");
if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
if (!question(this, tr("Telemetry"), telemetry_message)) {
Settings::values.enable_telemetry = false;
system->ApplySettings();
}
@ -2418,9 +2418,8 @@ void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryT
}
}();
if (QMessageBox::question(this, tr("Remove Entry"), entry_question,
QMessageBox::Yes | QMessageBox::No,
QMessageBox::No) != QMessageBox::Yes) {
if (!question(this, tr("Remove Entry"), entry_question, QMessageBox::Yes | QMessageBox::No,
QMessageBox::No)) {
return;
}
@ -2519,8 +2518,8 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
}
}();
if (QMessageBox::question(this, tr("Remove File"), question, QMessageBox::Yes | QMessageBox::No,
QMessageBox::No) != QMessageBox::Yes) {
if (!GMainWindow::question(this, tr("Remove File"), question,
QMessageBox::Yes | QMessageBox::No, QMessageBox::No)) {
return;
}
@ -3426,8 +3425,25 @@ void GMainWindow::OnPauseContinueGame() {
}
void GMainWindow::OnStopGame() {
if (system->GetExitLocked() && !ConfirmForceLockedExit()) {
return;
// Open (or not) the right confirm dialog based on current setting and game exit lock
if (UISettings::values.confirm_before_stopping.GetValue() == UISettings::AskStopIndex::Always) {
if (system->GetExitLocked()) {
if (!ConfirmForceLockedExit()) {
return;
}
} else {
if (!ConfirmChangeGame()) {
return;
}
}
} else {
if (UISettings::values.confirm_before_stopping.GetValue() ==
UISettings::AskStopIndex::Game &&
system->GetExitLocked()) {
if (!ConfirmForceLockedExit()) {
return;
}
}
}
play_time_manager->Stop();
@ -3817,22 +3833,11 @@ void GMainWindow::OnTasRecord() {
const bool is_recording = input_subsystem->GetTas()->Record();
if (!is_recording) {
is_tas_recording_dialog_active = true;
ControllerNavigation* controller_navigation =
new ControllerNavigation(system->HIDCore(), this);
// Use QMessageBox instead of question so we can link controller navigation
QMessageBox* box_dialog = new QMessageBox();
box_dialog->setWindowTitle(tr("TAS Recording"));
box_dialog->setText(tr("Overwrite file of player 1?"));
box_dialog->setStandardButtons(QMessageBox::Yes | QMessageBox::No);
box_dialog->setDefaultButton(QMessageBox::Yes);
connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
[box_dialog](Qt::Key key) {
QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
QCoreApplication::postEvent(box_dialog, event);
});
int res = box_dialog->exec();
controller_navigation->UnloadController();
input_subsystem->GetTas()->SaveRecording(res == QMessageBox::Yes);
bool answer = question(this, tr("TAS Recording"), tr("Overwrite file of player 1?"),
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
input_subsystem->GetTas()->SaveRecording(answer);
is_tas_recording_dialog_active = false;
}
OnTasStateChanged();
@ -4073,6 +4078,27 @@ void GMainWindow::OnLoadAmiibo() {
LoadAmiibo(filename);
}
bool GMainWindow::question(QWidget* parent, const QString& title, const QString& text,
QMessageBox::StandardButtons buttons,
QMessageBox::StandardButton defaultButton) {
ControllerNavigation* controller_navigation = new ControllerNavigation(system->HIDCore(), this);
QMessageBox* box_dialog = new QMessageBox(parent);
box_dialog->setWindowTitle(title);
box_dialog->setText(text);
box_dialog->setStandardButtons(buttons);
box_dialog->setDefaultButton(defaultButton);
connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
[box_dialog](Qt::Key key) {
QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
QCoreApplication::postEvent(box_dialog, event);
});
int res = box_dialog->exec();
controller_navigation->UnloadController();
return res == QMessageBox::Yes;
}
void GMainWindow::LoadAmiibo(const QString& filename) {
auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo();
const QString title = tr("Error loading Amiibo data");
@ -4806,8 +4832,7 @@ bool GMainWindow::ConfirmClose() {
return true;
}
const auto text = tr("Are you sure you want to close yuzu?");
const auto answer = QMessageBox::question(this, tr("yuzu"), text);
return answer != QMessageBox::No;
return question(this, tr("yuzu"), text);
}
void GMainWindow::closeEvent(QCloseEvent* event) {
@ -4900,11 +4925,11 @@ bool GMainWindow::ConfirmChangeGame() {
if (emu_thread == nullptr)
return true;
const auto answer = QMessageBox::question(
// Use custom question to link controller navigation
return question(
this, tr("yuzu"),
tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
return answer != QMessageBox::No;
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
}
bool GMainWindow::ConfirmForceLockedExit() {
@ -4914,8 +4939,7 @@ bool GMainWindow::ConfirmForceLockedExit() {
const auto text = tr("The currently running application has requested yuzu to not exit.\n\n"
"Would you like to bypass this and exit anyway?");
const auto answer = QMessageBox::question(this, tr("yuzu"), text);
return answer != QMessageBox::No;
return question(this, tr("yuzu"), text);
}
void GMainWindow::RequestGameExit() {