VideoCore: Make profiling scope more representative
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2 changed files with 15 additions and 0 deletions
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@ -136,6 +136,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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immediate_input.attr[immediate_attribute_id++] = attribute;
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if (immediate_attribute_id >= regs.vs.num_input_attributes + 1) {
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MICROPROFILE_SCOPE(GPU_Drawing);
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immediate_attribute_id = 0;
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Shader::UnitState<false> shader_unit;
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@ -165,6 +166,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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case PICA_REG_INDEX(gpu_mode):
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if (regs.gpu_mode == Regs::GPUMode::Configuring) {
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MICROPROFILE_SCOPE(GPU_Drawing);
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// Draw immediate mode triangles when GPU Mode is set to GPUMode::Configuring
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VideoCore::g_renderer->Rasterizer()->DrawTriangles();
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