input_common/tas: Base playback & recording system
The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called. The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate. Co-authored-by: Naii-the-Baf <sfabian200@gmail.com> Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
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14 changed files with 818 additions and 9 deletions
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@ -6,10 +6,13 @@
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#include <QLayout>
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#include <QString>
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#include "common/settings.h"
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#include "input_common/main.h"
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#include "input_common/tas/tas_input.h"
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#include "yuzu/configuration/configure_input_player_widget.h"
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#include "yuzu/debugger/controller.h"
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ControllerDialog::ControllerDialog(QWidget* parent) : QWidget(parent, Qt::Dialog) {
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ControllerDialog::ControllerDialog(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_)
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: QWidget(parent, Qt::Dialog), input_subsystem{input_subsystem_} {
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setObjectName(QStringLiteral("Controller"));
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setWindowTitle(tr("Controller P1"));
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resize(500, 350);
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@ -38,6 +41,9 @@ void ControllerDialog::refreshConfiguration() {
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constexpr std::size_t player = 0;
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widget->SetPlayerInputRaw(player, players[player].buttons, players[player].analogs);
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widget->SetControllerType(players[player].controller_type);
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ControllerCallback callback{[this](ControllerInput input) { InputController(input); }};
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widget->SetCallBack(callback);
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widget->repaint();
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widget->SetConnectedStatus(players[player].connected);
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}
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@ -67,3 +73,17 @@ void ControllerDialog::hideEvent(QHideEvent* ev) {
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widget->SetConnectedStatus(false);
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QWidget::hideEvent(ev);
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}
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void ControllerDialog::RefreshTasFile() {
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input_subsystem->GetTas()->RefreshTasFile();
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}
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void ControllerDialog::InputController(ControllerInput input) {
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u32 buttons = 0;
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int index = 0;
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for (bool btn : input.button_values) {
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buttons += (btn ? 1 : 0) << index;
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index++;
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}
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input_subsystem->GetTas()->RecordInput(buttons, input.axis_values);
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}
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