yuzu/configuration: Make all widgets and dialogs aware of language changes
To prepare for translation support, this makes all of the widgets cognizant of the language change event that occurs whenever installTranslator() is called and automatically retranslates their text where necessary. This is important as calling the backing UI's retranslateUi() is often not enough, particularly in cases where we add our own strings that aren't controlled by it. In that case we need to manually refresh the strings ourselves.
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31 changed files with 326 additions and 58 deletions
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@ -5,6 +5,7 @@
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#include <algorithm>
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#include <memory>
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#include <QSignalBlocker>
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#include <QTimer>
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#include "configuration/configure_touchscreen_advanced.h"
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@ -74,11 +75,7 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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ui->player5_configure, ui->player6_configure, ui->player7_configure, ui->player8_configure,
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};
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for (auto* controller_box : players_controller) {
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controller_box->addItems({tr("None"), tr("Pro Controller"), tr("Dual Joycons"),
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tr("Single Right Joycon"), tr("Single Left Joycon")});
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}
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RetranslateUI();
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LoadConfiguration();
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UpdateUIEnabled();
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@ -144,6 +141,31 @@ void ConfigureInput::ApplyConfiguration() {
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Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked();
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}
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void ConfigureInput::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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}
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QDialog::changeEvent(event);
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}
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void ConfigureInput::RetranslateUI() {
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ui->retranslateUi(this);
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RetranslateControllerComboBoxes();
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}
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void ConfigureInput::RetranslateControllerComboBoxes() {
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for (auto* controller_box : players_controller) {
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[[maybe_unused]] const QSignalBlocker blocker(controller_box);
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controller_box->clear();
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controller_box->addItems({tr("None"), tr("Pro Controller"), tr("Dual Joycons"),
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tr("Single Right Joycon"), tr("Single Left Joycon")});
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}
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LoadPlayerControllerIndices();
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}
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void ConfigureInput::UpdateUIEnabled() {
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bool hit_disabled = false;
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for (auto* player : players_controller) {
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@ -175,11 +197,7 @@ void ConfigureInput::LoadConfiguration() {
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Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD),
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[](const auto& player) { return player.connected; });
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for (std::size_t i = 0; i < players_controller.size(); ++i) {
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const auto connected = Settings::values.players[i].connected;
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players_controller[i]->setCurrentIndex(
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connected ? static_cast<u8>(Settings::values.players[i].type) + 1 : 0);
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}
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LoadPlayerControllerIndices();
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ui->use_docked_mode->setChecked(Settings::values.use_docked_mode);
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ui->handheld_connected->setChecked(
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@ -194,6 +212,14 @@ void ConfigureInput::LoadConfiguration() {
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UpdateUIEnabled();
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}
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void ConfigureInput::LoadPlayerControllerIndices() {
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for (std::size_t i = 0; i < players_controller.size(); ++i) {
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const auto connected = Settings::values.players[i].connected;
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players_controller[i]->setCurrentIndex(
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connected ? static_cast<u8>(Settings::values.players[i].type) + 1 : 0);
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}
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}
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void ConfigureInput::RestoreDefaults() {
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players_controller[0]->setCurrentIndex(2);
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