shader: Add IsTextureScaled opcode
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@ -359,6 +359,9 @@ public:
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TextureInstInfo info);
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[[nodiscard]] Value ImageAtomicExchange(const Value& handle, const Value& coords,
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const Value& value, TextureInstInfo info);
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[[nodiscard]] U1 IsTextureScaled(const U32& index);
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[[nodiscard]] U1 VoteAll(const U1& value);
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[[nodiscard]] U1 VoteAny(const U1& value);
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[[nodiscard]] U1 VoteEqual(const U1& value);
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