GPU: Implement guest driver profile and deduce texture handler sizes.
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@ -27,6 +27,7 @@ ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSet
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ConstBufferLocker& locker)
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: program_code{program_code}, main_offset{main_offset}, settings{settings}, locker{locker} {
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Decode();
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PostDecode();
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}
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ShaderIR::~ShaderIR() = default;
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