shader_ir: Implement immediate register tracking
This commit is contained in:
parent
f770c17d01
commit
cf4ecc1945
2 changed files with 19 additions and 1 deletions
|
@ -7,6 +7,7 @@
|
|||
#include <array>
|
||||
#include <cstring>
|
||||
#include <map>
|
||||
#include <optional>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <tuple>
|
||||
|
@ -773,6 +774,8 @@ private:
|
|||
|
||||
Node TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor);
|
||||
|
||||
std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor);
|
||||
|
||||
std::pair<Node, s64> TrackRegister(const GprNode* tracked, const NodeBlock& code, s64 cursor);
|
||||
|
||||
template <typename... T>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue