yuzu qt: Handle per-game configs for title id 0
Currently with programs that have a 0 title id, yuzu loads the custom configuration 0000000000000000.ini for per-game configs. This is not ideal since many homebrews share this id. Instead for these programs, we load a config that is simply the file name and `.ini` appended to it.
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8 changed files with 46 additions and 22 deletions
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@ -561,11 +561,11 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
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connect(remove_dlc, &QAction::triggered, [this, program_id]() {
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emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::AddOnContent);
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});
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connect(remove_shader_cache, &QAction::triggered, [this, program_id]() {
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emit RemoveFileRequested(program_id, GameListRemoveTarget::ShaderCache);
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connect(remove_shader_cache, &QAction::triggered, [this, program_id, path]() {
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emit RemoveFileRequested(program_id, GameListRemoveTarget::ShaderCache, path);
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});
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connect(remove_custom_config, &QAction::triggered, [this, program_id]() {
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emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration);
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connect(remove_custom_config, &QAction::triggered, [this, program_id, path]() {
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emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration, path);
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});
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connect(dump_romfs, &QAction::triggered,
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[this, program_id, path]() { emit DumpRomFSRequested(program_id, path); });
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