shader_decode: Implement HFMA2
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4 changed files with 60 additions and 5 deletions
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@ -110,6 +110,7 @@ enum class OperationCode {
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HAdd, /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
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HMul, /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
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HFma, /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b, f16vec2 c) -> f16vec2
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HAbsolute, /// (f16vec2 a) -> f16vec2
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HNegate, /// (f16vec2 a, bool first, bool second) -> f16vec2
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HMergeF32, /// (f16vec2 src) -> float
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