shader/track: Move bindless tracking to a separate function
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2 changed files with 39 additions and 25 deletions
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@ -409,8 +409,14 @@ private:
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std::tuple<Node, u32, u32> TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const;
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std::tuple<Node, TrackSampler> TrackBindlessSampler(Node tracked, const NodeBlock& code,
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s64 cursor);
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std::pair<Node, TrackSampler> TrackBindlessSampler(Node tracked, const NodeBlock& code,
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s64 cursor);
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std::pair<Node, TrackSampler> HandleBindlessIndirectRead(const CbufNode& cbuf,
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const OperationNode& operation,
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Node gpr, Node base_offset,
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Node tracked, const NodeBlock& code,
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s64 cursor);
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std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const;
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