shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
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25 changed files with 228 additions and 77 deletions
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@ -557,6 +557,7 @@ void EmitImageRead(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Reg
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void EmitImageWrite(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
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Register color);
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void EmitIsTextureScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index);
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void EmitIsImageScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index);
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void EmitBindlessImageAtomicIAdd32(EmitContext&);
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void EmitBindlessImageAtomicSMin32(EmitContext&);
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void EmitBindlessImageAtomicUMin32(EmitContext&);
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