shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
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25 changed files with 228 additions and 77 deletions
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@ -361,6 +361,7 @@ public:
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const Value& value, TextureInstInfo info);
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[[nodiscard]] U1 IsTextureScaled(const U32& index);
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[[nodiscard]] U1 IsImageScaled(const U32& index);
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[[nodiscard]] U1 VoteAll(const U1& value);
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[[nodiscard]] U1 VoteAny(const U1& value);
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