Kernel: Object ShouldWait and Acquire calls now take a thread as a parameter.
This will be useful when implementing mutex priority inheritance.
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17 changed files with 56 additions and 68 deletions
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@ -29,12 +29,12 @@ ResultVal<SharedPtr<ServerSession>> ServerSession::Create(
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return MakeResult<SharedPtr<ServerSession>>(std::move(server_session));
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}
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bool ServerSession::ShouldWait() {
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bool ServerSession::ShouldWait(Thread* thread) const {
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return !signaled;
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}
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void ServerSession::Acquire() {
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ASSERT_MSG(!ShouldWait(), "object unavailable!");
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void ServerSession::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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signaled = false;
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}
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