android: Initial multiplayer support
And give room owners mod access on both Android and QT
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48 changed files with 2101 additions and 20 deletions
65
src/common/android/multiplayer/multiplayer.h
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65
src/common/android/multiplayer/multiplayer.h
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// Copyright 2024 Mandarine Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <vector>
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#include <common/common_types.h>
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#include <network/network.h>
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enum class NetPlayStatus : s32 {
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NO_ERROR,
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NETWORK_ERROR,
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LOST_CONNECTION,
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NAME_COLLISION,
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MAC_COLLISION,
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CONSOLE_ID_COLLISION,
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WRONG_VERSION,
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WRONG_PASSWORD,
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COULD_NOT_CONNECT,
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ROOM_IS_FULL,
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HOST_BANNED,
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PERMISSION_DENIED,
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NO_SUCH_USER,
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ALREADY_IN_ROOM,
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CREATE_ROOM_ERROR,
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HOST_KICKED,
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UNKNOWN_ERROR,
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ROOM_UNINITIALIZED,
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ROOM_IDLE,
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ROOM_JOINING,
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ROOM_JOINED,
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ROOM_MODERATOR,
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MEMBER_JOIN,
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MEMBER_LEAVE,
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MEMBER_KICKED,
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MEMBER_BANNED,
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ADDRESS_UNBANNED,
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CHAT_MESSAGE,
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};
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bool NetworkInit(Network::RoomNetwork* room_network);
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NetPlayStatus NetPlayCreateRoom(const std::string& ipaddress, int port,
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const std::string& username, const std::string& password,
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const std::string& room_name, int max_players);
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NetPlayStatus NetPlayJoinRoom(const std::string& ipaddress, int port,
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const std::string& username, const std::string& password);
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std::vector<std::string> NetPlayRoomInfo();
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bool NetPlayIsJoined();
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bool NetPlayIsHostedRoom();
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bool NetPlayIsModerator();
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void NetPlaySendMessage(const std::string& msg);
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void NetPlayKickUser(const std::string& username);
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void NetPlayBanUser(const std::string& username);
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void NetPlayLeaveRoom();
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std::string NetPlayGetConsoleId();
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void NetworkShutdown();
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std::vector<std::string> NetPlayGetBanList();
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void NetPlayUnbanUser(const std::string& username);
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