audio_core: ignore renderer wait when stream is paused
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4 changed files with 18 additions and 4 deletions
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@ -282,11 +282,19 @@ u64 SinkStream::GetExpectedPlayedSampleCount() {
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void SinkStream::WaitFreeSpace(std::stop_token stop_token) {
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std::unique_lock lk{release_mutex};
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release_cv.wait_for(lk, std::chrono::milliseconds(5),
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[this]() { return queued_buffers < max_queue_size; });
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[this]() { return paused || queued_buffers < max_queue_size; });
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if (queued_buffers > max_queue_size + 3) {
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Common::CondvarWait(release_cv, lk, stop_token,
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[this] { return queued_buffers < max_queue_size; });
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[this] { return paused || queued_buffers < max_queue_size; });
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}
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}
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void SinkStream::SignalPause() {
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{
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std::scoped_lock lk{release_mutex};
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paused = true;
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}
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release_cv.notify_one();
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}
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} // namespace AudioCore::Sink
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