filesystem: Add CreateFactories methods to fs
Allows frontend to create registration caches for use before a game has booted.
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3 changed files with 12 additions and 10 deletions
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@ -122,8 +122,7 @@ GMainWindow::GMainWindow()
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show();
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// Necessary to load titles from nand in gamelist.
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Service::FileSystem::RegisterBIS(std::make_unique<FileSys::BISFactory>(vfs->OpenDirectory(
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FileUtil::GetUserPath(FileUtil::UserPath::NANDDir), FileSys::Mode::ReadWrite)));
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Service::FileSystem::CreateFactories(vfs);
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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// Show one-time "callout" messages to the user
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