let games gracefully exit
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3 changed files with 17 additions and 3 deletions
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@ -80,6 +80,11 @@ void EmuThread::run() {
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system.GetCpuManager().OnGpuReady();
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system.RegisterExitCallback([this]() {
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stop_source.request_stop();
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SetRunning(false);
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});
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// Holds whether the cpu was running during the last iteration,
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// so that the DebugModeLeft signal can be emitted before the
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// next execution step
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