glasm: Implement Y direction
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4 changed files with 9 additions and 3 deletions
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@ -70,6 +70,8 @@ public:
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Stage stage{};
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std::string_view stage_name = "invalid";
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std::string_view attrib_name = "invalid";
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bool uses_y_direction{};
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};
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} // namespace Shader::Backend::GLASM
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