core, network: Add ability to proxy socket packets
This commit is contained in:
parent
035ca99b02
commit
f80c7c4cd5
28 changed files with 1039 additions and 537 deletions
|
@ -95,7 +95,6 @@ void MultiplayerState::retranslateUi() {
|
|||
status_text->setText(tr("Not Connected. Click here to find a room!"));
|
||||
} else if (current_state == Network::RoomMember::State::Joined ||
|
||||
current_state == Network::RoomMember::State::Moderator) {
|
||||
|
||||
status_text->setText(tr("Connected"));
|
||||
} else {
|
||||
status_text->setText(tr("Not Connected"));
|
||||
|
@ -151,11 +150,8 @@ void MultiplayerState::OnNetworkError(const Network::RoomMember::Error& error) {
|
|||
NetworkMessage::ErrorManager::ShowError(
|
||||
NetworkMessage::ErrorManager::USERNAME_NOT_VALID_SERVER);
|
||||
break;
|
||||
case Network::RoomMember::Error::MacCollision:
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::MAC_COLLISION);
|
||||
break;
|
||||
case Network::RoomMember::Error::ConsoleIdCollision:
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::CONSOLE_ID_COLLISION);
|
||||
case Network::RoomMember::Error::IpCollision:
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::IP_COLLISION);
|
||||
break;
|
||||
case Network::RoomMember::Error::RoomIsFull:
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::ROOM_IS_FULL);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue