yuzu: Implement Vulkan frontend
Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing bits on Vulkan initialization.
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24 changed files with 1105 additions and 187 deletions
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@ -5,7 +5,10 @@
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#pragma once
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#include <memory>
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#include <vector>
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#include <QString>
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#include <QWidget>
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#include "core/settings.h"
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namespace Ui {
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class ConfigureGraphics;
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@ -27,7 +30,16 @@ private:
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void SetConfiguration();
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void UpdateBackgroundColorButton(QColor color);
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void UpdateDeviceComboBox();
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void UpdateDeviceSelection(int device);
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void RetrieveVulkanDevices();
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Settings::RendererBackend GetCurrentGraphicsBackend() const;
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std::unique_ptr<Ui::ConfigureGraphics> ui;
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QColor bg_color;
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std::vector<QString> vulkan_devices;
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u32 vulkan_device{};
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};
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