fs: Fix RomFS building when zero byte files are present

When zero byte files are present, the key (offset) for that file is identical to the file right after. A std::map isn't able to fit key-value pairs with identical keys (offsets), therefore, the solution is to use std::multimap which permits multiple entries with the same key.

This most prominently fixes Pokemon Sword and Shield weather with any RomFS mod applied.
This commit is contained in:
Morph 2020-07-12 04:31:01 -04:00
parent e60733aad3
commit fd1c3aa14e
4 changed files with 10 additions and 10 deletions

View file

@ -15,7 +15,7 @@ namespace FileSys {
// read-only.
class ConcatenatedVfsFile : public VfsFile {
ConcatenatedVfsFile(std::vector<VirtualFile> files, std::string name);
ConcatenatedVfsFile(std::map<u64, VirtualFile> files, std::string name);
ConcatenatedVfsFile(std::multimap<u64, VirtualFile> files, std::string name);
public:
~ConcatenatedVfsFile() override;
@ -25,7 +25,7 @@ public:
/// Convenience function that turns a map of offsets to files into a concatenated file, filling
/// gaps with a given filler byte.
static VirtualFile MakeConcatenatedFile(u8 filler_byte, std::map<u64, VirtualFile> files,
static VirtualFile MakeConcatenatedFile(u8 filler_byte, std::multimap<u64, VirtualFile> files,
std::string name);
std::string GetName() const override;
@ -40,7 +40,7 @@ public:
private:
// Maps starting offset to file -- more efficient.
std::map<u64, VirtualFile> files;
std::multimap<u64, VirtualFile> files;
std::string name;
};