// SIFTools
// By Donald Burr
// Copyright (c) 2015 Donald Burr.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
// TODO:
// =====
// * General improvements:
// - needs a lot more error/bounds checking in general
// * Card Level Calc:
// - account for 1.2x bonus when feeding cards of the same attribute
// - maybe also the super (1.5) and ultra (2.0) success bonuses too?
// * Event Tracker:
// - if time remaining < 24 don't put parenthesis around the hours/minutes/seconds display
// - @sifen_trackbot update code gets "stuck" sometimes - not sure if the problem
// is in the twitter fetcher or elsewhere
// Set to 0 to disable debugging, 1+ to enable debugging (higher = more verbose)
var DEBUG_LEVEL = 0;
// EXP tables
var exp_table_n = [ -1, 0, 6, 18, 28, 40, 51, 61, 72, 82, 93, 104, 114, 124, 135, 145, 156, 165, 176, 187, 196, 207, 217, 226, 238, 247, 257, 268, 277, 288, 297, 308, 317, 328, 337, 348, 358, 367, 377, 388, 397 ];
var exp_table_r = [ -1, 0, 14, 31, 45, 55, 67, 76, 85, 94, 103, 110, 119, 125, 134, 140, 148, 155, 161, 168, 174, 181, 187, 193, 199, 206, 211, 217, 223, 228, 235, 240, 245, 251, 256, 262, 267, 272, 277, 283, 288, 292, 298, 303, 308, 313, 317, 323, 327, 332, 337, 342, 346, 351, 356, 360, 365, 370, 374, 378, 383 ];
var exp_table_sr = [ -1, 0, 54, 98, 127, 150, 169, 187, 203, 218, 232, 245, 257, 269, 281, 291, 302, 311, 322, 331, 340, 349, 358, 366, 374, 383, 391, 398, 406, 413, 421, 428, 435, 442, 449, 456, 462, 469, 475, 482, 488, 494, 500, 507, 512, 518, 524, 530, 536, 541, 547, 552, 558, 563, 568, 574, 579, 584, 590, 594, 600, 605, 609, 615, 619, 625, 629, 634, 639, 643, 648, 653, 657, 662, 667, 670, 676, 680, 684, 689, 693 ];
var exp_table_ur = [ -1, 0, 201, 294, 345, 382, 411, 438, 460, 481, 499, 517, 532, 547, 561, 574, 587, 598, 611, 621, 631, 642, 651, 661, 670, 679, 687, 696, 704, 712, 720, 727, 734, 742, 749, 755, 763, 769, 775, 782, 788, 794, 800, 806, 812, 818, 823, 829, 834, 840, 845, 850, 856, 860, 866, 870, 875, 880, 885, 890, 894, 899, 903, 908, 912, 917, 921, 925, 930, 933, 938, 942, 946, 950, 954, 959, 961, 966, 970, 974, 977, 981, 985, 988, 992, 996, 999, 1003, 1006, 1010, 1013, 1017, 1020, 1024, 1027, 1030, 1034, 1037, 1040, 1043, 1047 ];
// global variable to keep event state, because we need it to live between function calls.
// YES I KNOW THIS IS BAD. SO SUE ME. IT WORKS THOUGH. :P
// 1 = token event, 2 = score match, 3 = medfes
var current_type_of_event = 1;
// debug logging
function LOG(level, msg) {
if (DEBUG_LEVEL > 0 && DEBUG_LEVEL >= level) {
console.log(msg);
}
}
// Main function, runs automatically at document-ready (i.e. when the page is finished loading)
$(document).ready(function() {
// Hide the address bar on mobile browsers
setTimeout(function() {
// some sites suggest 0,0 and others 0,1 - not sure which is correct
window.scrollTo(0, 0);
}, 0);
// set up UI (buttons, etc.)
setup_ui_elements();
// set up button handlers
setup_button_handlers();
// set up slider handlers
window.timerInterval = 0;
});
// Set up UI elements (tabs, buttons, etc.)
function setup_ui_elements() {
LOG(1, "setup_ui_elements()");
var QueryString = function() {
// http://stackoverflow.com/a/979995
// This function is anonymous, is executed immediately and
// the return value is assigned to QueryString!
var query_string = {};
var query = window.location.search.substring(1);
var vars = query.split("&");
for (var i = 0; i < vars.length; i++) {
var pair = vars[i].split("=");
// If first entry with this name
if (typeof query_string[pair[0]] === "undefined") {
query_string[pair[0]] = decodeURIComponent(pair[1]);
} else if (typeof query_string[pair[0]] === "string") {
var arr = [ query_string[pair[0]], decodeURIComponent(pair[1]) ];
query_string[pair[0]] = arr;
} else {
query_string[pair[0]].push(decodeURIComponent(pair[1]));
}
}
return query_string;
}();
var default_tab = 0;
if (!isNaN(QueryString.tab)) {
if (QueryString.tab >= 1 && QueryString.tab <= 4) {
default_tab = QueryString.tab - 1;
}
} else {
var default_tab_from_cookie = $.cookie("default_tab");
if (isNaN(default_tab_from_cookie)) {
default_tab = 0;
} else {
default_tab = default_tab_from_cookie;
}
}
$("#tabs").tabs({
active: default_tab,
create: function(event, ui) {
var theTab = ui.tab.index();
LOG(3, "INIT tab created " + theTab);
set_up_tab(theTab);
},
activate: function(event, ui) {
var theTab = ui.newTab.index();
LOG(3, "INIT tab selected " + theTab);
set_up_tab(theTab);
}
});
// only set up keypads on mobile browsers
// not sure what the best way of doing this is
var pageWidth = $(window).width();
if (pageWidth < 1024) {
$("#current_rank").prop("readonly", true);
$("#current_rank").keypad();
// {prompt: 'Enter here'}
$("#current_exp").prop("readonly", true);
$("#current_exp").keypad();
// {prompt: 'Enter here'}
$("#desired_rank").prop("readonly", true);
$("#desired_rank").keypad();
// {prompt: 'Enter here'}
$("#current_gems").prop("readonly", true);
$("#current_gems").keypad();
// {prompt: 'Enter here'}
$("#gem_desired_gems").prop("readonly", true);
$("#gem_desired_gems").keypad();
// {prompt: 'Enter here'}
$("#card_current_level").prop("readonly", true);
$("#card_current_level").keypad();
// {prompt: 'Enter here'}
$("#card_current_exp").prop("readonly", true);
$("#card_current_exp").keypad();
// {prompt: 'Enter here'}
$("#card_desired_level").prop("readonly", true);
$("#card_desired_level").keypad();
// {prompt: 'Enter here'}
$("#card_feed_exp").prop("readonly", true);
$("#card_feed_exp").keypad();
} else {
$("#current_rank").prop("readonly", false);
$("#current_exp").prop("readonly", false);
$("#desired_rank").prop("readonly", false);
$("#current_gems").prop("readonly", false);
$("#gem_desired_gems").prop("readonly", false);
$("#card_current_level").prop("readonly", false);
$("#card_current_exp").prop("readonly", false);
$("#card_desired_level").prop("readonly", false);
$("#card_feed_exp").prop("readonly", false);
}
// set up date/time pickers
$("#gem_desired_date").datepicker();
$("#event_end_date").datepicker();
// $( "#event_end_time" ).timepicker();
$("#event_end_time").timepicker({
timeFormat: "H:i",
disableTextInput: true
});
// set up buttons
[ "calculate-rank", "reset-rank", "calculate-gems", "reset-gems", "card-max-level", "calculate-card", "reset-card", "start-stop-timer", "clear-timer" ].forEach(function(entry) {
var selector = "#button-" + entry;
LOG(1, "setting up " + selector);
$(selector).button();
});
// hide result divs
[ "rank-calc-result-area", "gem-calc-result-area", "card-calc-result-area" ].forEach(function(entry) {
var selector = "#" + entry;
LOG(1, "setting up " + selector);
$(selector).hide();
});
// set up radio button listeners
$("input[name=gem-mode]").change(handle_gem_mode_select);
$("input[name=card-mode]").change(handle_card_mode_select);
// hide non-selected option divs
[ "gem-event-options-area", "gem-desired-gems-area", "card-exp-area", "gem_jp_daily_gems" ].forEach(function(entry) {
var selector = "#" + entry;
LOG(1, "setting up " + selector);
$(selector).hide();
});
// set up checkbox change event handler
$("#gems_include_events").change(function() {
handle_gem_event_box(this.checked);
});
// set up gem event calc note dialog
// $("#dialog").dialog({ autoOpen: false });
$("a#gem_event_readme").click(function(e) {
e.preventDefault();
$("#gem_event_readme_dialog").dialog({
height: 300
});
});
$("a#gem_quest_readme").click(function(e) {
e.preventDefault();
$("#gem_quest_readme_dialog").dialog({
height: 300
});
});
// set up show/hide JP-only options
$("#gem_game_version").on("change", function(e) {
handle_gem_game_version_change();
});
}
function handle_gem_game_version_change() {
var game_version = $("#gem_game_version").val();
if (game_version === "JP") {
$("#gem_jp_daily_gems").show();
} else {
$("#gem_jp_daily_gems").hide();
}
}
function handle_gem_event_box(show_it) {
if (show_it) {
$("#gem-event-options-area").show();
} else {
$("#gem-event-options-area").hide();
}
}
function setup_button_handlers() {
$("#button-calculate-rank").click(function(evt) {
calculate_rank();
});
$("#button-reset-rank").click(function(evt) {
reset_rank();
});
$("#button-calculate-gems").click(function(evt) {
calculate_gems();
});
$("#button-reset-gems").click(function(evt) {
reset_gems();
});
$("#button-card-max-level").click(function(evt) {
card_set_max_level();
});
$("#button-calculate-card").click(function(evt) {
calculate_card();
});
$("#button-reset-card").click(function(evt) {
reset_card();
});
$("#button-start-stop-timer").click(function(evt) {
start_stop_timer();
});
$("#button-clear-timer").click(function(evt) {
clear_timer();
});
}
// tab functions
function set_up_tab(tab) {
switch (tab) {
case 0:
rank_calc_tab_selected();
break;
case 1:
love_gem_calc_tab_selected();
break;
case 2:
card_level_calc_tab_selected();
break;
case 3:
event_end_calc_tab_selected();
break;
}
}
function rank_calc_tab_selected() {
LOG(1, "rank_calc_tab_selected");
$.cookie("default_tab", 0);
}
function love_gem_calc_tab_selected() {
LOG(1, "love_gem_calc_tab_selected");
$.cookie("default_tab", 1);
}
function card_level_calc_tab_selected() {
LOG(1, "card_level_calc_tab_selected");
$.cookie("default_tab", 2);
}
function event_end_calc_tab_selected() {
LOG(1, "event_end_calc_tab_selected");
$.cookie("default_tab", 3);
}
function calculate_rank() {
// validate data
var current_rank = parseInt($("#current_rank").val());
var current_exp_input = $("#current_exp").val();
var current_exp = 0;
if (current_exp_input != "") {
current_exp = parseInt(current_exp_input);
}
var desired_rank = parseInt($("#desired_rank").val());
var game_version = $("#game_version").val();
if (isNaN(current_rank) || isNaN(current_exp) || isNaN(desired_rank)) {
window.alert("Error: you have entered an invalid (non-numeric) value. Please check your input and try again.");
} else if (current_rank < 0 || current_exp < 0 || desired_rank < 0) {
window.alert("Error: you have entered a negative value. Please check your input and try again.");
} else if (current_rank < 34 || desired_rank < 34) {
window.alert("Error: this calculator does not work for ranks less than 34.");
} else if (desired_rank <= current_rank) {
window.alert("Error: desired rank must be greater than current rank.");
} else {
var required_exp = 0;
for (rank = current_rank; rank < desired_rank; rank++) {
var required_exp_for_next_rank = Math.round(34.45 * rank - 551);
// account for half EXP on JP (only if rank < 100)
if (game_version === "JP" && rank < 100) {
required_exp_for_next_rank /= 2;
}
required_exp = required_exp + required_exp_for_next_rank;
}
// account for exp we already have
required_exp -= current_exp;
// convert to integer
required_exp = Math.round(required_exp);
// now calc the # of songs needed
// round up because you can't play half of a song (although you can play a song half-assedly :P and I often do :P)
var easy_count = Math.round(required_exp / 12);
var normal_count = Math.round(required_exp / 26);
var hard_count = Math.round(required_exp / 46);
var expert_count = Math.round(required_exp / 83);
// calc LP and FP
var LP = 25 + Math.floor(Math.min(desired_rank, 300) / 2) + Math.floor(Math.max(desired_rank - 300, 0) / 3);
// calc friend slots
var friend_slots = 10 + Math.floor(Math.min(desired_rank, 50) / 5) + Math.floor(Math.max(desired_rank - 50, 0) / 10);
// display the results
$("#rank-result-exp").text(required_exp);
$("#rank-result-songs-easy").text(easy_count);
$("#rank-result-songs-normal").text(normal_count);
$("#rank-result-songs-hard").text(hard_count);
$("#rank-result-songs-expert").text(expert_count);
// rank-results-lp">- LP and 2 || game_version === "JP" && current_type_of_event > 3) {
current_type_of_event = 1;
}
}
LOG(1, "end event type is " + current_type_of_event);
LOG(1, return_tuple);
// now return what we got
return return_tuple;
}
function calculate_gems() {
// reset current event indicator (start out with a token event)
current_type_of_event = 1;
var verbose = $("#gems_verbose").is(":checked");
var current_gems_text = $("#current_gems").val();
var current_gems = 0;
if (current_gems_text != "") {
current_gems = parseInt(current_gems_text);
}
if (isNaN(current_gems)) {
alert("Error: invalid number of current gems. Please check your input and try again.");
return;
}
var tier = parseInt($("#gems_tier_level").val());
var game_version = $("#gem_game_version").val();
var calc_daily_quest_gems = false;
var calc_event_gems = $("#gems_include_events").is(":checked");
if (game_version === "JP") {
calc_daily_quest_gems = $("#gems_include_daily_gems").is(":checked");
}
var mode = $("input[name=gem-mode]:checked").val();
if (mode === "DATE") {
var target_date = $("#gem_desired_date").val();
if (target_date === "") {
alert("Error: invalid date. Please check and try again.");
return;
}
var target_date_object = moment(new Date(target_date));
if (!target_date_object.isValid()) {
alert("Error: invalid date. Please check and try again.");
return;
}
var now = moment(new Date());
if (target_date_object.isBefore(now) || is_same_day(now, target_date_object)) {
window.alert("Error: the date must be in the future.");
return;
}
// ready to rock
var resultsString = sprintf("Today is %02d/%02d/%04d and you currently have %d love gems.
(Assuming you collected any gems you got today and already counted those.)", month(now), day(now), year(now), current_gems);
var verboseText = "";
if (calc_daily_quest_gems) {
verboseText = "(Including daily 'quest' gems in the calculation. There will not be a separate daily entry for each one.)
";
}
var gems = current_gems;
now = now.add(1, "days");
while (now.isBefore(target_date_object) || is_same_day(now, target_date_object)) {
// is it a login bonus?
if (is_gem_day(now)) {
gems += 1;
}
// is it a birthday?
var birthday_tuple = is_muse_members_birthday(now);
var is_bday = birthday_tuple[0];
var name = birthday_tuple[1];
if (is_bday) {
gems += 5;
}
// account for daily login quest gem
if (calc_daily_quest_gems) {
gems++;
}
if (calc_event_gems) {
// account for event
// format of returned tuple:
// tuple[0] - was this an event day? (boolean, duh)
// tuple[1] - name of event, or "" if none (string)
// tuple[2] - amount of gems spent (int)
// tuple[3] - amount of gems gained (int)
var event_results = handle_event(day(now), game_version, tier);
var is_event = event_results[0];
var event_name = "";
var spent_gems = 0;
var won_gems = 0;
if (is_event) {
event_name = event_results[1];
spent_gems = event_results[2];
won_gems = event_results[3];
// did any gems get spent?
if (spent_gems > 0) {
// do we have enough to cover it?
if (gems >= spent_gems) {
// spend the gems
gems -= spent_gems;
// now reap the winnings
gems += won_gems;
} else {
// flag to indicate that we didn't have the gems
spent_gems = -1;
}
} else {
gems += won_gems;
}
}
}
// record verbose output if desired
if (verbose) {
if (is_gem_day(now) || is_bday || is_event) {
verboseText += sprintf("%02d/%02d/%04d
", month(now), day(now), year(now));
if (is_gem_day(now)) {
verboseText += "Free gem as login bonus!
";
}
if (is_bday) {
verboseText += sprintf("It's %s's birthday! You get 5 gems!
", name);
}
// account for events
if (is_event) {
verboseText += sprintf("A " + event_name + " just ended!
", month(now), day(now), year(now), event_name);
if (spent_gems == -1) {
verboseText += "You didn't have enough gems to participate.
";
} else {
if (spent_gems == 0) {
verboseText += sprintf("You didn't have to spend any gems, and you won %d gems!
", won_gems);
} else {
verboseText += sprintf("You spent %d gems, and you won %d gems.
", spent_gems, won_gems);
}
}
}
// add a newline
verboseText += sprintf("That brings you to %d gems!
", gems);
}
}
now = now.add(1, "days");
}
resultsString = resultsString + sprintf("
You will have %d love gems on %02d/%02d/%04d. Good things come to those who wait!", gems, month(target_date_object), day(target_date_object), year(target_date_object));
$("#gem-result-summary").html(resultsString);
if (verbose) {
$("#gem-result-verbose-area").html(verboseText);
$("#gem-result-textarea").show();
} else {
$("#gem-result-verbose-area").html(verboseText);
$("#gem-result-textarea").hide();
}
} else if (mode === "GEMS") {
var target_gems = parseInt($("#gem_desired_gems").val());
if (isNaN(target_gems)) {
window.alert("Error: you have entered an invalid (non-numeric) value. Please check your input and try again.");
return;
}
var now = moment(new Date());
// arbitrary limit to make sure we don't go wander off into infinity
var cutoff = moment(now).add(5, "years");
var resultsString = sprintf("Today is %02d/%02d/%04d and you currently have %d love gems.
(Assuming you collected any gems you got today and already counted those.)", month(now), day(now), year(now), current_gems);
var verboseText = "";
if (calc_daily_quest_gems) {
verboseText = "(Including daily 'quest' gems in the calculation. There will not be a separate daily entry for each one.)
";
}
// make sure we don't go off into infinity (i.e. user gives input that is impossible to calculate)
var abort = false;
var gems = current_gems;
while (gems < target_gems && !abort) {
now = now.add(1, "days");
// is it a login bonus?
if (is_gem_day(now)) {
gems += 1;
}
// is it a birthday?
var birthday_tuple = is_muse_members_birthday(now);
var is_bday = birthday_tuple[0];
var name = birthday_tuple[1];
if (is_bday) {
gems += 5;
}
// account for daily login quest gem
if (calc_daily_quest_gems) {
gems++;
}
if (calc_event_gems) {
// account for event
// format of returned tuple:
// tuple[0] - was this an event day? (boolean, duh)
// tuple[1] - name of event, or "" if none (string)
// tuple[2] - amount of gems spent (int)
// tuple[3] - amount of gems gained (int)
var event_results = handle_event(day(now), game_version, tier);
var is_event = event_results[0];
var event_name = "";
var spent_gems = 0;
var won_gems = 0;
if (is_event) {
event_name = event_results[1];
spent_gems = event_results[2];
won_gems = event_results[3];
// did any gems get spent?
if (spent_gems > 0) {
// do we have enough to cover it?
if (gems >= spent_gems) {
// spend the gems
gems -= spent_gems;
// now reap the winnings
gems += won_gems;
} else {
// flag to indicate that we didn't have the gems
spent_gems = -1;
}
} else {
gems += won_gems;
}
}
}
// record verbose output if desired
if (verbose) {
if (is_gem_day(now) || is_bday || is_event) {
verboseText += sprintf("%02d/%02d/%04d
", month(now), day(now), year(now));
if (is_gem_day(now)) {
verboseText += "Free gem as login bonus!
";
}
if (is_bday) {
verboseText += sprintf("It's %s's birthday! You get 5 gems!
", name);
}
// account for events
if (is_event) {
verboseText += sprintf("A " + event_name + " just ended!
", month(now), day(now), year(now), event_name);
if (spent_gems == -1) {
verboseText += "You didn't have enough gems to participate.
";
} else {
if (spent_gems == 0) {
verboseText += sprintf("You didn't have to spend any gems, and you won %d gems!
", won_gems);
} else {
verboseText += sprintf("You spent %d gems, and you won %d gems.
", spent_gems, won_gems);
}
}
}
// add a newline
verboseText += sprintf("That brings you to %d gems!
", gems);
}
}
// do we abort?
if (now.isAfter(cutoff)) {
verboseText += sprintf("(Cannot proceed, this appears to be an unattainable amount of gems given your constraints.)");
abort = true;
}
}
resultsString = resultsString + sprintf("
You will have %d love gems on %02d/%02d/%04d. Good things come to those who wait!", gems, month(now), day(now), year(now));
if (abort) {
resultsString += "
(Note: the calculation was stopped because it appears that you will be unable to attain the desired amount of gems given your constraints.)";
}
$("#gem-result-summary").html(resultsString);
if (verbose) {
$("#gem-result-verbose-area").html(verboseText);
$("#gem-result-textarea").show();
} else {
$("#gem-result-verbose-area").html(verboseText);
$("#gem-result-textarea").hide();
}
}
$("#gem-calc-result-area").show();
}
function reset_gems() {
$("#gem-calc-result-area").hide();
$("#gem-result-summary").text("-");
$("#gem-desired-gems-area").hide();
$("#gem-date-area").hide();
$("#current_gems").val(0);
var $radios = $("input:radio[name=gem-mode]");
$radios.filter("[value=DATE]").prop("checked", true);
$("#gem_desired_date").val("");
$("#gem_desired_gems").val("");
$("#gems_verbose").prop("checked", false);
$("#gem-date-area").show();
}
function get_level_cap(rarity) {
if (rarity === "N") {
return 40;
} else if (rarity === "R") {
return 60;
} else if (rarity === "SR") {
return 80;
} else if (rarity === "UR") {
return 100;
}
// bogus return value, should never reach here
return -1;
}
function is_valid_level(rarity, level) {
var return_value = false;
if (level >= 1) {
return_value = level <= get_level_cap(rarity);
}
return return_value;
}
function is_valid_exp(rarity, level, exp) {
var return_value = false;
if (rarity === "N" && is_valid_level(rarity, level)) {
return_value = exp >= 0 && exp < exp_table_n[level + 1];
} else if (rarity === "R" && is_valid_level(rarity, level)) {
return_value = exp >= 0 && exp < exp_table_r[level + 1];
} else if (rarity === "SR" && is_valid_level(rarity, level + 1)) {
return_value = exp >= 0 && exp < exp_table_sr[level + 1];
} else if (rarity === "UR" && is_valid_level(rarity, level)) {
return_value = exp >= 0 && exp < exp_table_ur[level + 1];
}
return return_value;
}
function calculate_card() {
var current_level = parseInt($("#card_current_level").val());
var current_exp_input = $("#card_current_exp").val();
var current_exp = 0;
if (current_exp_input != "") {
current_exp = parseInt(current_exp_input);
}
var rarity = $("#card_rarity").val();
if (isNaN(current_level) || !is_valid_level(rarity, current_level)) {
alert("Error: invalid level. Please check your input and try again.");
return;
}
if (isNaN(current_exp) || !is_valid_exp(rarity, current_level, current_exp)) {
alert("Error: invalid EXP. Please check your input and try again.");
return;
}
var mode = $("input[name=card-mode]:checked").val();
if (mode === "LEVEL") {
var target_level = parseInt($("#card_desired_level").val());
if (isNaN(target_level) || !is_valid_level(rarity, target_level)) {
window.alert("Error: the desired level is invalid.");
return;
}
// ready to rock
var required_exp = 0;
var resultsString = "";
for (level = current_level + 1; level <= target_level; level++) {
if (rarity === "N") {
required_exp += exp_table_n[level];
} else if (rarity === "R") {
required_exp += exp_table_r[level];
} else if (rarity === "SR") {
required_exp += exp_table_sr[level];
} else if (rarity === "UR") {
required_exp += exp_table_ur[level];
}
}
// subtract what we have
required_exp -= current_exp;
var resultString = sprintf("To get a %s card from level %d (with %d EXP) to %d requires %d EXP.
", rarity, current_level, current_exp, target_level, required_exp);
// calculate equiv N cards
var number_of_n_cards = Math.round(required_exp / 100) + 1;
resultString += sprintf("(the equivalent of about %d level-1 N cards fed to it)", number_of_n_cards);
// output the result
$("#card-result-summary").html(resultString);
} else if (mode === "EXP") {
var exp_to_feed = parseInt($("#card_feed_exp").val());
if (isNaN(exp_to_feed)) {
window.alert("Error: you have entered an invalid (non-numeric) value. Please check your input and try again.");
return;
}
// ready to rock
var resultsString = "FOO";
// XXX do some calculating
var exp_tally = current_exp;
var level = 0;
for (level = current_level + 1; level <= get_level_cap(rarity); level++) {
if (rarity === "N") {
exp_tally += exp_table_n[level];
} else if (rarity === "R") {
exp_tally += exp_table_r[level];
} else if (rarity === "SR") {
exp_tally += exp_table_sr[level];
} else if (rarity === "UR") {
exp_tally += exp_table_ur[level];
}
if (exp_tally > exp_to_feed) {
break;
}
}
level--;
var resultString = "";
if (exp_to_feed > exp_tally) {
resultString = sprintf("If you feed a %s card at level %d (with %d EXP) a total of %d EXP,
it will end up at level %d.%s
This is way overkill, you fed %d more EXP than was necessary.", rarity, current_level, current_exp, exp_to_feed, level, (level == get_level_cap(rarity) ? " (MAX LEVEL!)" : ""), exp_to_feed - exp_tally);
} else {
resultString = sprintf("If you feed a %s card at level %d (with %d EXP) a total of %d EXP,
it will end up at level %d.%s", rarity, current_level, current_exp, exp_to_feed, level, level == get_level_cap(rarity) ? " (MAX LEVEL!)" : "");
}
// output the result
$("#card-result-summary").html(resultString);
}
$("#card-calc-result-area").show();
}
function reset_card() {
$("#card-calc-result-area").hide();
$("#card-result-summary").text("-");
$("#card-level-area").hide();
$("#card-exp-area").hide();
$("#card_current_level").val("");
$("#card_current_exp").val("");
var $radios = $("input:radio[name=card-mode]");
$radios.filter("[value=LEVEL]").prop("checked", true);
$("#card_desired_level").val("");
$("#card_feed_exp").val("");
$("#card-level-area").show();
}
function start_stop_timer() {
if (window.timerInterval != 0) {
// stop it
clearInterval(window.timerInterval);
window.timerInterval = 0;
$("#button-start-stop-timer span").text("Start Timer");
} else {
// 2013-02-08 09:30 # An hour and minute time part
var dateString = $("#event_end_date").val() + " " + $("#event_end_time").val() + "Z";
window.the_end = moment(dateString, "MM/DD/YYYY HH:mmZ");
window.timerInterval = setInterval(run_timer, 1e3);
$("#button-start-stop-timer span").text("Stop Timer");
// run the first update ourselves, so that it doesn't stay blank until the timer kicks in
window.immediately_refresh_tier_cutoffs = true;
run_timer();
}
}
function run_timer() {
var now = moment(new Date());
var end = window.the_end;
var string = "CURRENT TIME
" + now.utc().format("MM/DD/YYYY HH:mm:ss") + " UTC
EVENT ENDS:
" + end.utc().format("MM/DD/YYYY HH:mm:ss") + " UTC
";
if (now.isBefore(end)) {
var ms = end.diff(now.utc());
var t = moment.duration(ms).asMilliseconds();
var seconds = Math.floor(t / 1e3 % 60);
var minutes = Math.floor(t / 1e3 / 60 % 60);
var hours = Math.floor(t / (1e3 * 60 * 60) % 24);
var days = Math.floor(t / (1e3 * 60 * 60 * 24));
var total_hours = days * 24 + hours;
var time_till = "";
if (total_hours >= 24) {
time_till += sprintf("%d hours
", total_hours);
}
time_till += "(";
if (days >= 1) {
time_till += sprintf("%d day%s ", days, days > 1 ? "s" : "");
}
if (hours >= 1) {
time_till += sprintf("%d hour%s ", hours, hours > 1 ? "s" : "");
}
time_till += sprintf("%d minute%s %d second%s)
", minutes, minutes > 1 ? "s" : "", seconds, seconds > 1 ? "s" : "");
// d.asDays() + " days " + d.asHours() + moment.utc(ms).format(":mm:ss");
// var time_till = moment.utc(end.diff(now)).format("HH:mm:ss");//.format("HH:mm:ss");
string += "TIME REMAINING:
" + time_till + "
";
} else {
string += "EVENT IS OVER
";
}
$("#timer_output_area").html(string);
// @sifen_trackbot updates come out at 36 minutes past the hour, fetch them at 38 minutes to allow for some slop
if (minute(now) == 38 && second(now) == 0 || window.immediately_refresh_tier_cutoffs) {
$("#tier_info_output_area").html("Updating tier cutoff data, please wait...
");
// dumb ass way to fetch and display @sifen_trackbot tier cutoff tweets hourly
// using this twitter fetcher: http://jasonmayes.com/projects/twitterApi/#sthash.budgYosd.dpbs
twitterFetcher.fetch({
id: "654587648904794112",
domId: "",
maxTweets: 1,
enableLinks: false,
showUser: true,
showTime: true,
dateFunction: "",
showRetweet: false,
customCallback: function(tweets) {
if (tweets.length > 0) {
// we only care about the first one
var tweet = tweets[0];
LOG(1, "GOT TWEET: " + tweet);
// now parse it
// !!! QUICK & DIRTY HACK ALERT !!!
// this is kinda crappy, @sifen_trackbot tweets come out as multiple lines separated by newlines
// so for now we just split the incoming tweet into an array of strings (one per line) and pull the values out using explicit line numbers
// we always assume Tier1 value is on line 11, Tier2 is line 12 and Date/time/% complete is line 13
// this may (in fact it probably will) change in the future
// eventually I would like to come up with a better (i.e. less crappy) algorithm to parse the string and extract the values dynamically
// but for now this will do :P
var splitTweet = tweet.split("\n");
var tier1 = splitTweet[11];
var tier2 = splitTweet[12];
var updateTime = splitTweet[13];
$("#tier_info_output_area").html("Latest Tier Cutoffs as of UTC " + updateTime + ":
" + tier1 + "
" + tier2 + "
");
}
},
showInteraction: false
});
window.immediately_refresh_tier_cutoffs = false;
}
}
function clear_timer() {
$("#timer_output_area").html("Timer Not Running
");
$("#tier_info_output_area").html("");
}