// SIFTools // By Donald Burr // Copyright (c) 2015 Donald Burr. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // TODO: // ===== // * General improvements: // - needs a lot more error/bounds checking in general // * Card Level Calc: // - maybe also the super (1.5) and ultra (2.0) success bonuses too? // * Event Tracker: // - if time remaining < 24 don't put parenthesis around the hours/minutes/seconds display // - @sifen_trackbot update code gets "stuck" sometimes - not sure if the problem // is in the twitter fetcher or elsewhere // Set to 0 to disable debugging, 1+ to enable debugging (higher = more verbose) var DEBUG_LEVEL = 0; // EXP tables // from: http://www59.atwiki.jp/lovelive-sif/pages/32.html var exp_table_n = [ -1, 0, 6, 18, 28, 40, 51, 61, 72, 82, 93, 104, 114, 124, 135, 145, 156, 165, 176, 187, 196, 207, 217, 226, 238, 247, 257, 268, 277, 288, 297, 308, 317, 328, 337, 348, 358, 367, 377, 388, 397 ]; var exp_table_r = [ -1, 0, 14, 31, 45, 55, 67, 76, 85, 94, 103, 110, 119, 125, 134, 140, 148, 155, 161, 168, 174, 181, 187, 193, 199, 206, 211, 217, 223, 228, 235, 240, 245, 251, 256, 262, 267, 272, 277, 283, 288, 292, 298, 303, 308, 313, 317, 323, 327, 332, 337, 342, 346, 351, 356, 360, 365, 370, 374, 378, 383 ]; var exp_table_sr = [ -1, 0, 54, 98, 127, 150, 169, 187, 203, 218, 232, 245, 257, 269, 281, 291, 302, 311, 322, 331, 340, 349, 358, 366, 374, 383, 391, 398, 406, 413, 421, 428, 435, 442, 449, 456, 462, 469, 475, 482, 488, 494, 500, 507, 512, 518, 524, 530, 536, 541, 547, 552, 558, 563, 568, 574, 579, 584, 590, 594, 600, 605, 609, 615, 619, 625, 629, 634, 639, 643, 648, 653, 657, 662, 667, 670, 676, 680, 684, 689, 693 ]; var exp_table_ur = [ -1, 0, 201, 294, 345, 382, 411, 438, 460, 481, 499, 517, 532, 547, 561, 574, 587, 598, 611, 621, 631, 642, 651, 661, 670, 679, 687, 696, 704, 712, 720, 727, 734, 742, 749, 755, 763, 769, 775, 782, 788, 794, 800, 806, 812, 818, 823, 829, 834, 840, 845, 850, 856, 860, 866, 870, 875, 880, 885, 890, 894, 899, 903, 908, 912, 917, 921, 925, 930, 933, 938, 942, 946, 950, 954, 959, 961, 966, 970, 974, 977, 981, 985, 988, 992, 996, 999, 1003, 1006, 1010, 1013, 1017, 1020, 1024, 1027, 1030, 1034, 1037, 1040, 1043, 1047 ]; // global variable to keep event state, because we need it to live between function calls. // YES I KNOW THIS IS BAD. SO SUE ME. IT WORKS THOUGH. :P // 1 = token event, 2 = score match, 3 = medfes var current_type_of_event = 1; // debug logging function LOG(level, msg) { if (DEBUG_LEVEL > 0 && DEBUG_LEVEL >= level) { console.log(msg); } } // Main function, runs automatically at document-ready (i.e. when the page is finished loading) $(document).ready(function() { // Hide the address bar on mobile browsers setTimeout(function() { // some sites suggest 0,0 and others 0,1 - not sure which is correct window.scrollTo(0, 0); }, 0); // set up UI (buttons, etc.) setup_ui_elements(); // set up button handlers setup_button_handlers(); // set up slider handlers window.timerInterval = 0; }); // Set up UI elements (tabs, buttons, etc.) function setup_ui_elements() { LOG(1, "setup_ui_elements()"); var QueryString = function() { // http://stackoverflow.com/a/979995 // This function is anonymous, is executed immediately and // the return value is assigned to QueryString! var query_string = {}; var query = window.location.search.substring(1); var vars = query.split("&"); for (var i = 0; i < vars.length; i++) { var pair = vars[i].split("="); // If first entry with this name if (typeof query_string[pair[0]] === "undefined") { query_string[pair[0]] = decodeURIComponent(pair[1]); } else if (typeof query_string[pair[0]] === "string") { var arr = [ query_string[pair[0]], decodeURIComponent(pair[1]) ]; query_string[pair[0]] = arr; } else { query_string[pair[0]].push(decodeURIComponent(pair[1])); } } return query_string; }(); var default_tab = 0; if (!isNaN(QueryString.tab)) { if (QueryString.tab >= 1 && QueryString.tab <= 4) { default_tab = QueryString.tab - 1; } } else { var default_tab_from_cookie = $.cookie("default_tab"); if (isNaN(default_tab_from_cookie)) { default_tab = 0; } else { default_tab = default_tab_from_cookie; } } $("#tabs").tabs({ active: default_tab, create: function(event, ui) { var theTab = ui.tab.index(); LOG(3, "INIT tab created " + theTab); set_up_tab(theTab); }, activate: function(event, ui) { var theTab = ui.newTab.index(); LOG(3, "INIT tab selected " + theTab); set_up_tab(theTab); } }); // only set up keypads on mobile browsers // not sure what the best way of doing this is var pageWidth = $(window).width(); if (pageWidth < 1024) { $("#current_rank").prop("readonly", true); $("#current_rank").keypad(); // {prompt: 'Enter here'} $("#current_exp").prop("readonly", true); $("#current_exp").keypad(); // {prompt: 'Enter here'} $("#desired_rank").prop("readonly", true); $("#desired_rank").keypad(); // {prompt: 'Enter here'} $("#current_gems").prop("readonly", true); $("#current_gems").keypad(); // {prompt: 'Enter here'} $("#gem_desired_gems").prop("readonly", true); $("#gem_desired_gems").keypad(); // {prompt: 'Enter here'} $("#card_current_level").prop("readonly", true); $("#card_current_level").keypad(); // {prompt: 'Enter here'} $("#card_current_exp").prop("readonly", true); $("#card_current_exp").keypad(); // {prompt: 'Enter here'} $("#card_desired_level").prop("readonly", true); $("#card_desired_level").keypad(); // {prompt: 'Enter here'} $("#card_feed_exp").prop("readonly", true); $("#card_feed_exp").keypad(); } else { $("#current_rank").prop("readonly", false); $("#current_exp").prop("readonly", false); $("#desired_rank").prop("readonly", false); $("#current_gems").prop("readonly", false); $("#gem_desired_gems").prop("readonly", false); $("#card_current_level").prop("readonly", false); $("#card_current_exp").prop("readonly", false); $("#card_desired_level").prop("readonly", false); $("#card_feed_exp").prop("readonly", false); } // set up date/time pickers $("#gem_desired_date").datepicker(); $("#event_end_date").datepicker(); // $( "#event_end_time" ).timepicker(); $("#event_end_time").timepicker({ timeFormat: "H:i", disableTextInput: true }); // set up buttons [ "calculate-rank", "reset-rank", "calculate-gems", "reset-gems", "card-max-level", "calculate-card", "reset-card", "start-stop-timer", "clear-timer" ].forEach(function(entry) { var selector = "#button-" + entry; LOG(1, "setting up " + selector); $(selector).button(); }); // hide result divs [ "rank-calc-result-area", "gem-calc-result-area", "card-calc-result-area" ].forEach(function(entry) { var selector = "#" + entry; LOG(1, "setting up " + selector); $(selector).hide(); }); // set up radio button listeners $("input[name=gem-mode]").change(handle_gem_mode_select); $("input[name=card-mode]").change(handle_card_mode_select); // set up checkbox change event handler $("#gems_include_events").change(function() { update_ui(); }); // set up gem event calc note dialog // $("#dialog").dialog({ autoOpen: false }); $("a#gem_event_readme").click(function(e) { e.preventDefault(); $("#gem_event_readme_dialog").dialog({ height: 300 }); }); $("a#gem_quest_readme").click(function(e) { e.preventDefault(); $("#gem_quest_readme_dialog").dialog({ height: 300 }); }); // set up show/hide JP-only options $("#gem_game_version").on("change", function(e) { update_ui(); }); // update the UI based on what is selected update_ui(); } // show/hide option div's based on which modes are selected function update_ui() { // gem screen - show/hide the options based on game version var gem_game_version = $("#gem_game_version").val(); if (gem_game_version === "JP") { $("#gem_jp_daily_gems").show(); } else { $("#gem_jp_daily_gems").hide(); } // gem screen - hide event tier selector var gem_events_selected = $("#gems_include_events").is(":checked"); if (gem_events_selected) { $("#gem-event-options-area").show(); } else { $("#gem-event-options-area").hide(); } // gem screen - mode var gem_mode = $("#gem-mode").val(); switch(gem_mode) { case "DATE": $("#gem-date-area").show(); $("#gem-desired-gems-area").hide(); break; case "GEMS": $("#gem-date-area").hide(); $("#gem-desired-gems-area").show(); break; } // card screen - mode var card_mode = $("#card-mode").val(); switch(card_mode) { case "LEVEL": $("#card-level-area").show(); $("#card-exp-area").hide(); break; case "EXP": $("#card-level-area").hide(); $("#card-exp-area").show(); break; } } function setup_button_handlers() { $("#button-calculate-rank").click(function(evt) { calculate_rank(); }); $("#button-reset-rank").click(function(evt) { reset_rank(); }); $("#button-calculate-gems").click(function(evt) { calculate_gems(); }); $("#button-reset-gems").click(function(evt) { reset_gems(); }); $("#button-card-max-level").click(function(evt) { card_set_max_level(); }); $("#button-calculate-card").click(function(evt) { calculate_card(); }); $("#button-reset-card").click(function(evt) { reset_card(); }); $("#button-start-stop-timer").click(function(evt) { start_stop_timer(); }); $("#button-clear-timer").click(function(evt) { clear_timer(); }); } // tab functions function set_up_tab(tab) { switch (tab) { case 0: rank_calc_tab_selected(); break; case 1: love_gem_calc_tab_selected(); break; case 2: card_level_calc_tab_selected(); break; case 3: event_end_calc_tab_selected(); break; } } function rank_calc_tab_selected() { LOG(1, "rank_calc_tab_selected"); $.cookie("default_tab", 0); } function love_gem_calc_tab_selected() { LOG(1, "love_gem_calc_tab_selected"); $.cookie("default_tab", 1); } function card_level_calc_tab_selected() { LOG(1, "card_level_calc_tab_selected"); $.cookie("default_tab", 2); } function event_end_calc_tab_selected() { LOG(1, "event_end_calc_tab_selected"); $.cookie("default_tab", 3); } function calculate_rank() { // validate data var current_rank = parseInt($("#current_rank").val()); var current_exp_input = $("#current_exp").val(); var current_exp = 0; if (current_exp_input != "") { current_exp = parseInt(current_exp_input); } var desired_rank = parseInt($("#desired_rank").val()); var game_version = $("#game_version").val(); if (isNaN(current_rank) || isNaN(current_exp) || isNaN(desired_rank)) { window.alert("Error: you have entered an invalid (non-numeric) value. Please check your input and try again."); } else if (current_rank < 0 || current_exp < 0 || desired_rank < 0) { window.alert("Error: you have entered a negative value. Please check your input and try again."); } else if (current_rank < 34 || desired_rank < 34) { window.alert("Error: this calculator does not work for ranks less than 34."); } else if (desired_rank <= current_rank) { window.alert("Error: desired rank must be greater than current rank."); } else { var required_exp = 0; for (rank = current_rank; rank < desired_rank; rank++) { var required_exp_for_next_rank = Math.round(34.45 * rank - 551); // account for half EXP on JP (only if rank < 100) if (game_version === "JP" && rank < 100) { required_exp_for_next_rank /= 2; } required_exp = required_exp + required_exp_for_next_rank; } // account for exp we already have required_exp -= current_exp; // convert to integer required_exp = Math.round(required_exp); // now calc the # of songs needed // round up because you can't play half of a song (although you can play a song half-assedly :P and I often do :P) var easy_count = Math.round(required_exp / 12); var normal_count = Math.round(required_exp / 26); var hard_count = Math.round(required_exp / 46); var expert_count = Math.round(required_exp / 83); // calc LP and FP var LP = 25 + Math.floor(Math.min(desired_rank, 300) / 2) + Math.floor(Math.max(desired_rank - 300, 0) / 3); // calc friend slots var friend_slots = 10 + Math.floor(Math.min(desired_rank, 50) / 5) + Math.floor(Math.max(desired_rank - 50, 0) / 10); // display the results $("#rank-result-exp").text(required_exp); $("#rank-result-songs-easy").text(easy_count); $("#rank-result-songs-normal").text(normal_count); $("#rank-result-songs-hard").text(hard_count); $("#rank-result-songs-expert").text(expert_count); // rank-results-lp">- LP and 2 || game_version === "JP" && current_type_of_event > 3) { current_type_of_event = 1; } } LOG(1, "end event type is " + current_type_of_event); LOG(1, return_tuple); // now return what we got return return_tuple; } function calculate_gems() { // reset current event indicator (start out with a token event) current_type_of_event = 1; var verbose = $("#gems_verbose").is(":checked"); var current_gems_text = $("#current_gems").val(); var current_gems = 0; if (current_gems_text != "") { current_gems = parseInt(current_gems_text); } if (isNaN(current_gems)) { alert("Error: invalid number of current gems. Please check your input and try again."); return; } var tier = parseInt($("#gems_tier_level").val()); var game_version = $("#gem_game_version").val(); var calc_daily_quest_gems = false; var calc_event_gems = $("#gems_include_events").is(":checked"); if (game_version === "JP") { calc_daily_quest_gems = $("#gems_include_daily_gems").is(":checked"); } var mode = $("input[name=gem-mode]:checked").val(); if (mode === "DATE") { var target_date = $("#gem_desired_date").val(); if (target_date === "") { alert("Error: invalid date. Please check and try again."); return; } var target_date_object = moment(new Date(target_date)); if (!target_date_object.isValid()) { alert("Error: invalid date. Please check and try again."); return; } var now = moment(new Date()); if (target_date_object.isBefore(now) || is_same_day(now, target_date_object)) { window.alert("Error: the date must be in the future."); return; } // ready to rock var resultsString = sprintf("Today is %02d/%02d/%04d and you currently have %d love gems.
(Assuming you collected any gems you got today and already counted those.)", month(now), day(now), year(now), current_gems); var verboseText = ""; if (calc_daily_quest_gems) { verboseText = "(Including daily 'quest' gems in the calculation. There will not be a separate daily entry for each one.)

"; } var gems = current_gems; now = now.add(1, "days"); while (now.isBefore(target_date_object) || is_same_day(now, target_date_object)) { // is it a login bonus? if (is_gem_day(now)) { gems += 1; } // is it a birthday? var birthday_tuple = is_muse_members_birthday(now); var is_bday = birthday_tuple[0]; var name = birthday_tuple[1]; if (is_bday) { gems += 5; } // account for daily login quest gem if (calc_daily_quest_gems) { gems++; } if (calc_event_gems) { // account for event // format of returned tuple: // tuple[0] - was this an event day? (boolean, duh) // tuple[1] - name of event, or "" if none (string) // tuple[2] - amount of gems spent (int) // tuple[3] - amount of gems gained (int) var event_results = calculate_event(day(now), game_version, tier); var is_event = event_results[0]; var event_name = ""; var spent_gems = 0; var won_gems = 0; if (is_event) { event_name = event_results[1]; spent_gems = event_results[2]; won_gems = event_results[3]; // did any gems get spent? if (spent_gems > 0) { // do we have enough to cover it? if (gems >= spent_gems) { // spend the gems gems -= spent_gems; // now reap the winnings gems += won_gems; } else { // flag to indicate that we didn't have the gems spent_gems = -1; } } else { gems += won_gems; } } } // record verbose output if desired if (verbose) { if (is_gem_day(now) || is_bday || is_event) { verboseText += sprintf("%02d/%02d/%04d
", month(now), day(now), year(now)); if (is_gem_day(now)) { verboseText += "Free gem as login bonus!
"; } if (is_bday) { verboseText += sprintf("It's %s's birthday! You get 5 gems!
", name); } // account for events if (is_event) { verboseText += sprintf("A " + event_name + " just ended!
", month(now), day(now), year(now), event_name); if (spent_gems == -1) { verboseText += "You didn't have enough gems to participate.
"; } else { if (spent_gems == 0) { verboseText += sprintf("You didn't have to spend any gems, and you won %d gems!
", won_gems); } else { verboseText += sprintf("You spent %d gems, and you won %d gems.
", spent_gems, won_gems); } } } // add a newline verboseText += sprintf("That brings you to %d gems!

", gems); } } now = now.add(1, "days"); } resultsString = resultsString + sprintf("
You will have %d love gems on %02d/%02d/%04d. Good things come to those who wait!", gems, month(target_date_object), day(target_date_object), year(target_date_object)); $("#gem-result-summary").html(resultsString); if (verbose) { $("#gem-result-verbose-area").html(verboseText); $("#gem-result-textarea").show(); } else { $("#gem-result-verbose-area").html(verboseText); $("#gem-result-textarea").hide(); } } else if (mode === "GEMS") { var target_gems = parseInt($("#gem_desired_gems").val()); if (isNaN(target_gems)) { window.alert("Error: you have entered an invalid (non-numeric) value. Please check your input and try again."); return; } var now = moment(new Date()); // arbitrary limit to make sure we don't go wander off into infinity var cutoff = moment(now).add(5, "years"); var resultsString = sprintf("Today is %02d/%02d/%04d and you currently have %d love gems.
(Assuming you collected any gems you got today and already counted those.)", month(now), day(now), year(now), current_gems); var verboseText = ""; if (calc_daily_quest_gems) { verboseText = "(Including daily 'quest' gems in the calculation. There will not be a separate daily entry for each one.)

"; } // make sure we don't go off into infinity (i.e. user gives input that is impossible to calculate) var abort = false; var gems = current_gems; while (gems < target_gems && !abort) { now = now.add(1, "days"); // is it a login bonus? if (is_gem_day(now)) { gems += 1; } // is it a birthday? var birthday_tuple = is_muse_members_birthday(now); var is_bday = birthday_tuple[0]; var name = birthday_tuple[1]; if (is_bday) { gems += 5; } // account for daily login quest gem if (calc_daily_quest_gems) { gems++; } if (calc_event_gems) { // account for event // format of returned tuple: // tuple[0] - was this an event day? (boolean, duh) // tuple[1] - name of event, or "" if none (string) // tuple[2] - amount of gems spent (int) // tuple[3] - amount of gems gained (int) var event_results = calculate_event(day(now), game_version, tier); var is_event = event_results[0]; var event_name = ""; var spent_gems = 0; var won_gems = 0; if (is_event) { event_name = event_results[1]; spent_gems = event_results[2]; won_gems = event_results[3]; // did any gems get spent? if (spent_gems > 0) { // do we have enough to cover it? if (gems >= spent_gems) { // spend the gems gems -= spent_gems; // now reap the winnings gems += won_gems; } else { // flag to indicate that we didn't have the gems spent_gems = -1; } } else { gems += won_gems; } } } // record verbose output if desired if (verbose) { if (is_gem_day(now) || is_bday || is_event) { verboseText += sprintf("%02d/%02d/%04d
", month(now), day(now), year(now)); if (is_gem_day(now)) { verboseText += "Free gem as login bonus!
"; } if (is_bday) { verboseText += sprintf("It's %s's birthday! You get 5 gems!
", name); } // account for events if (is_event) { verboseText += sprintf("A " + event_name + " just ended!
", month(now), day(now), year(now), event_name); if (spent_gems == -1) { verboseText += "You didn't have enough gems to participate.
"; } else { if (spent_gems == 0) { verboseText += sprintf("You didn't have to spend any gems, and you won %d gems!
", won_gems); } else { verboseText += sprintf("You spent %d gems, and you won %d gems.
", spent_gems, won_gems); } } } // add a newline verboseText += sprintf("That brings you to %d gems!

", gems); } } // do we abort? if (now.isAfter(cutoff)) { verboseText += sprintf("(Cannot proceed, this appears to be an unattainable amount of gems given your constraints.)"); abort = true; } } resultsString = resultsString + sprintf("
You will have %d love gems on %02d/%02d/%04d. Good things come to those who wait!", gems, month(now), day(now), year(now)); if (abort) { resultsString += "
(Note: the calculation was stopped because it appears that you will be unable to attain the desired amount of gems given your constraints.)"; } $("#gem-result-summary").html(resultsString); if (verbose) { $("#gem-result-verbose-area").html(verboseText); $("#gem-result-textarea").show(); } else { $("#gem-result-verbose-area").html(verboseText); $("#gem-result-textarea").hide(); } } $("#gem-calc-result-area").show(); } function reset_gems() { $("#gem-calc-result-area").hide(); $("#gem-result-summary").text("-"); $("#gem-desired-gems-area").hide(); $("#gem-date-area").hide(); $("#current_gems").val(0); var $radios = $("input:radio[name=gem-mode]"); $radios.filter("[value=DATE]").prop("checked", true); $("#gem_desired_date").val(""); $("#gem_desired_gems").val(""); $("#gems_verbose").prop("checked", false); $("#gem-date-area").show(); } function get_level_cap(rarity) { if (rarity === "N") { return 40; } else if (rarity === "R") { return 60; } else if (rarity === "SR") { return 80; } else if (rarity === "UR") { return 100; } // bogus return value, should never reach here return -1; } function is_valid_level(rarity, level) { var return_value = false; if (level >= 1) { return_value = level <= get_level_cap(rarity); } return return_value; } function is_valid_exp(rarity, level, exp) { var return_value = false; if (rarity === "N" && is_valid_level(rarity, level)) { return_value = exp >= 0 && exp < exp_table_n[level + 1]; } else if (rarity === "R" && is_valid_level(rarity, level)) { return_value = exp >= 0 && exp < exp_table_r[level + 1]; } else if (rarity === "SR" && is_valid_level(rarity, level + 1)) { return_value = exp >= 0 && exp < exp_table_sr[level + 1]; } else if (rarity === "UR" && is_valid_level(rarity, level)) { return_value = exp >= 0 && exp < exp_table_ur[level + 1]; } return return_value; } function get_exp_table_entry(rarity, level) { var exp = 0; if (rarity === "N") { exp = exp_table_n[level]; } else if (rarity === "R") { exp = exp_table_r[level]; } else if (rarity === "SR") { exp = exp_table_sr[level]; } else if (rarity === "UR") { exp = exp_table_ur[level]; } return exp; } function calculate_card() { var current_level = parseInt($("#card_current_level").val()); var current_exp_input = $("#card_current_exp").val(); var same_attribute = $("#card_same_attribute").is(":checked"); // 1.2x bonus for feeding same attribute cards var current_exp = 0; if (current_exp_input != "") { current_exp = parseInt(current_exp_input); } var rarity = $("#card_rarity").val(); if (isNaN(current_level) || !is_valid_level(rarity, current_level)) { alert("Error: invalid level. Please check your input and try again."); return; } if (isNaN(current_exp) || !is_valid_exp(rarity, current_level, current_exp)) { alert("Error: invalid EXP. Please check your input and try again."); return; } var mode = $("input[name=card-mode]:checked").val(); if (mode === "LEVEL") { var target_level = parseInt($("#card_desired_level").val()); if (isNaN(target_level) || !is_valid_level(rarity, target_level)) { window.alert("Error: the desired level is invalid."); return; } // ready to rock var required_exp = 0; var resultsString = ""; for (level = current_level + 1; level <= target_level; level++) { required_exp += get_exp_table_entry(rarity, level); } if (same_attribute) { // feeding cards of same attribute get a 1.2x bonus, so reduce the needed exp by that required_exp = Math.floor(required_exp / 1.2); } // subtract what we have required_exp -= current_exp; var resultString = sprintf("To get a %s card from level %d (with %d EXP) to %d requires %d EXP.
", rarity, current_level, current_exp, target_level, required_exp); // calculate equiv N cards var number_of_n_cards = Math.round(required_exp / 100) + 1; resultString += sprintf("(the equivalent of about %d level-1 N cards fed to it)", number_of_n_cards); // output the result $("#card-result-summary").html(resultString); } else if (mode === "EXP") { var exp_to_feed = parseInt($("#card_feed_exp").val()); if (isNaN(exp_to_feed)) { window.alert("Error: you have entered an invalid (non-numeric) value. Please check your input and try again."); return; } var real_exp_to_feed = exp_to_feed; if (same_attribute) { // feeding cards of same attribute get a 1.2x bonus, so account for that real_exp_to_feed = Math.round(real_exp_to_feed * 1.2); } // ready to rock var resultsString = "FOO"; // XXX do some calculating var exp_tally = current_exp; var level = 0; for (level = current_level + 1; level <= get_level_cap(rarity); level++) { exp_tally += get_exp_table_entry(rarity, level); if (exp_tally > real_exp_to_feed) { break; } } level--; var resultString = ""; if (exp_to_feed > exp_tally) { resultString = sprintf("If you feed a %s card at level %d (with %d EXP) a total of %d EXP,
it will end up at level %d.%s
This is way overkill, you fed %d more EXP than was necessary.", rarity, current_level, current_exp, exp_to_feed, level, (level == get_level_cap(rarity) ? " (MAX LEVEL!)" : ""), exp_to_feed - exp_tally); } else { resultString = sprintf("If you feed a %s card at level %d (with %d EXP) a total of %d EXP,
it will end up at level %d.%s", rarity, current_level, current_exp, exp_to_feed, level, level == get_level_cap(rarity) ? " (MAX LEVEL!)" : ""); } // output the result $("#card-result-summary").html(resultString); } $("#card-calc-result-area").show(); } function reset_card() { $("#card-calc-result-area").hide(); $("#card-result-summary").text("-"); $("#card-level-area").hide(); $("#card-exp-area").hide(); $("#card_current_level").val(""); $("#card_current_exp").val(""); var $radios = $("input:radio[name=card-mode]"); $radios.filter("[value=LEVEL]").prop("checked", true); $("#card_desired_level").val(""); $("#card_feed_exp").val(""); $("#card-level-area").show(); } function start_stop_timer() { if (window.timerInterval != 0) { // stop it clearInterval(window.timerInterval); window.timerInterval = 0; $("#button-start-stop-timer span").text("Start Timer"); } else { // 2013-02-08 09:30 # An hour and minute time part var dateString = $("#event_end_date").val() + " " + $("#event_end_time").val() + "Z"; window.the_end = moment(dateString, "MM/DD/YYYY HH:mmZ"); window.timerInterval = setInterval(run_timer, 1e3); $("#button-start-stop-timer span").text("Stop Timer"); // run the first update ourselves, so that it doesn't stay blank until the timer kicks in window.immediately_refresh_tier_cutoffs = true; run_timer(); } } function run_timer() { var now = moment(new Date()); var end = window.the_end; var string = "

CURRENT TIME

" + now.utc().format("MM/DD/YYYY HH:mm:ss") + " UTC

EVENT ENDS:

" + end.utc().format("MM/DD/YYYY HH:mm:ss") + " UTC

"; if (now.isBefore(end)) { var ms = end.diff(now.utc()); var t = moment.duration(ms).asMilliseconds(); var seconds = Math.floor(t / 1e3 % 60); var minutes = Math.floor(t / 1e3 / 60 % 60); var hours = Math.floor(t / (1e3 * 60 * 60) % 24); var days = Math.floor(t / (1e3 * 60 * 60 * 24)); var total_hours = days * 24 + hours; var time_till = "

"; if (total_hours >= 24) { time_till += sprintf("%d hours
", total_hours); } time_till += "("; if (days >= 1) { time_till += sprintf("%d day%s ", days, days > 1 ? "s" : ""); } if (hours >= 1) { time_till += sprintf("%d hour%s ", hours, hours > 1 ? "s" : ""); } time_till += sprintf("%d minute%s %d second%s)

", minutes, minutes > 1 ? "s" : "", seconds, seconds > 1 ? "s" : ""); // d.asDays() + " days " + d.asHours() + moment.utc(ms).format(":mm:ss"); // var time_till = moment.utc(end.diff(now)).format("HH:mm:ss");//.format("HH:mm:ss"); string += "

TIME REMAINING:

" + time_till + "

"; } else { string += "

EVENT IS OVER

"; } $("#timer_output_area").html(string); // @sifen_trackbot updates come out at 36 minutes past the hour, fetch them at 38 minutes to allow for some slop if (minute(now) == 38 && second(now) == 0 || window.immediately_refresh_tier_cutoffs) { $("#tier_info_output_area").html("

Updating tier cutoff data, please wait...

"); // dumb ass way to fetch and display @sifen_trackbot tier cutoff tweets hourly // using this twitter fetcher: http://jasonmayes.com/projects/twitterApi/#sthash.budgYosd.dpbs twitterFetcher.fetch({ id: "654587648904794112", domId: "", maxTweets: 1, enableLinks: false, showUser: true, showTime: true, dateFunction: "", showRetweet: false, customCallback: function(tweets) { if (tweets.length > 0) { // we only care about the first one var tweet = tweets[0]; LOG(1, "GOT TWEET: " + tweet); // now parse it // !!! QUICK & DIRTY HACK ALERT !!! // this is kinda crappy, @sifen_trackbot tweets come out as multiple lines separated by newlines // so for now we just split the incoming tweet into an array of strings (one per line) and pull the values out using explicit line numbers // we always assume Tier1 value is on line 11, Tier2 is line 12 and Date/time/% complete is line 13 // this may (in fact it probably will) change in the future // eventually I would like to come up with a better (i.e. less crappy) algorithm to parse the string and extract the values dynamically // but for now this will do :P var splitTweet = tweet.split("\n"); var tier1 = splitTweet[11]; var tier2 = splitTweet[12]; var updateTime = splitTweet[13]; $("#tier_info_output_area").html("

Latest Tier Cutoffs as of UTC " + updateTime + ":
" + tier1 + "
" + tier2 + "

"); } }, showInteraction: false }); window.immediately_refresh_tier_cutoffs = false; } } function clear_timer() { $("#timer_output_area").html("

Timer Not Running

"); $("#tier_info_output_area").html(""); }