// LDM main script of doom
// Donald Burr, VCT Labs
// Message pane: http://stackoverflow.com/questions/5267569/display-messages-with-jquery-ui
// up arrow = ↑ ↑
// down arrow = ↓ ↓
// bar = ― ―
// Set to 0 to disable debugging, 1+ to enable debugging (higher = more verbose)
var DEBUG_LEVEL = 1;
// debug logging
function LOG(level, msg)
{
if (DEBUG_LEVEL > 0 && DEBUG_LEVEL >= level) {
console.log(msg);
}
}
// Main function, runs automatically at document-ready (i.e. when the page is finished loading)
$(document).ready(function(){
// set up UI (buttons, etc.)
setup_ui_elements();
// set up button handlers
setup_button_handlers();
// set up slider handlers
});
// Set up UI elements (tabs, buttons, etc.)
function setup_ui_elements()
{
LOG(1, "setup_ui_elements()");
// set title
// document.title = "LDM Demo @ " + window.location.hostname;
// $( "#header" ).html("
LDM Demo @ " + window.location.hostname + "
");
// set up tabs
$( "#tabs" ).tabs({
active: 0,
create: function(event, ui) {
var theTab = ui.tab.index();
LOG(1, "INIT tab created " + theTab);
set_up_tab(theTab);
},
activate: function(event, ui) {
var theTab = ui.newTab.index();
LOG(1, "INIT tab selected " + theTab);
set_up_tab(theTab);
}
});
// set up buttons
["calculate-rank", "reset-rank", "calculate-gems", "reset-gems"].forEach(function(entry) {
var selector = "#button-" + entry;
console.log("setting up " + selector);
$(selector).button();
});
// hide result divs
["rank-calc-result-area", "gem-calc-result-area"].forEach(function(entry) {
var selector = "#" + entry;
console.log("setting up " + selector);
$(selector).hide();
});
// set up gem buttons
$("input[name=gem-mode]").change(handle_gem_mode_select);
// hide non-selected option divs
["gem-desired-gems-area"].forEach(function(entry) {
var selector = "#" + entry;
console.log("setting up " + selector);
$(selector).hide();
});
}
function setup_button_handlers()
{
$("#button-calculate-rank").click(function(evt) {
calculate_rank();
});
$("#button-reset-rank").click(function(evt) {
reset_rank();
});
$("#button-calculate-gems").click(function(evt) {
calculate_gems();
});
$("#button-reset-gems").click(function(evt) {
reset_gems();
});
}
// tab functions
function set_up_tab(tab)
{
switch(tab) {
case 0: rank_calc_tab_selected(); break;
case 1: love_gem_calc_tab_selected(); break;
case 2: card_level_calc_tab_selected(); break;
case 3: event_end_calc_tab_selected(); break;
}
}
function rank_calc_tab_selected()
{
LOG(1, "rank_calc_tab_selected");
// make sure scan field has focus
// var doh = document.getElementById("barcode-scan-area");
// doh.focus();
}
function love_gem_calc_tab_selected()
{
LOG(1, "love_gem_calc_tab_selected");
}
function card_level_calc_tab_selected()
{
LOG(1, "card_level_calc_tab_selected");
}
function event_end_calc_tab_selected()
{
LOG(1, "event_end_calc_tab_selected");
}
function calculate_rank()
{
// validate data
var current_rank = $("#current_rank").val();
var current_exp = $("#current_exp").val();
var desired_rank = $("#desired_rank").val();
var game_version = $("#game_version").val();
if (isNaN(current_rank) || isNaN(current_exp) || isNaN(desired_rank)) {
window.alert("Error: you have entered an invalid (non-numeric) value. Please check your input and try again.");
} else if (current_rank < 0 || current_exp < 0 || desired_rank < 0) {
window.alert("Error: you have entered a negative value. Please check your input and try again.");
} else if (current_rank < 34 || desired_rank < 34) {
window.alert("Error: this calculator does not work for ranks less than 34.");
} else if (desired_rank <= current_rank) {
window.alert("Error: desired rank must be greater than current rank.");
} else {
var required_exp = 0
for (rank = current_rank ; rank < desired_rank ; rank++) {
var required_exp_for_next_rank = Math.round(34.45 * rank - 551)
// account for half EXP on JP (only if rank < 100)
if (game_version === "JP" && rank < 100) {
required_exp_for_next_rank /= 2;
}
required_exp = required_exp + required_exp_for_next_rank
}
// account for exp we already have
required_exp -= current_exp
// convert to integer
required_exp = Math.round(required_exp);
// now calc the # of songs needed
// round up because you can't play half of a song (although you can play a song half-assedly :P and I often do :P)
var easy_count = Math.round(required_exp / 12);
var normal_count = Math.round(required_exp / 26);
var hard_count = Math.round(required_exp / 46);
var expert_count = Math.round(required_exp / 83);
// calc LP and FP
var LP = 25 + Math.floor(Math.min(desired_rank, 300) / 2) + Math.floor(Math.max(desired_rank - 300, 0) / 3)
// calc friend slots
var friend_slots = 10 + Math.floor(Math.min(desired_rank, 50) / 5) + Math.floor(Math.max(desired_rank - 50, 0) / 10)
// display the results
$("#rank-result-exp").text(required_exp);
$("#rank-result-songs-easy").text(easy_count);
$("#rank-result-songs-normal").text(normal_count);
$("#rank-result-songs-hard").text(hard_count);
$("#rank-result-songs-expert").text(expert_count);
// rank-results-lp">- LP and