// LDM main script of doom // Donald Burr, VCT Labs // Message pane: http://stackoverflow.com/questions/5267569/display-messages-with-jquery-ui // up arrow = ↑ ↑ // down arrow = ↓ ↓ // bar = ― ― // Set to 0 to disable debugging, 1+ to enable debugging (higher = more verbose) var DEBUG_LEVEL = 1; // debug logging function LOG(level, msg) { if (DEBUG_LEVEL > 0 && DEBUG_LEVEL >= level) { console.log(msg); } } // Main function, runs automatically at document-ready (i.e. when the page is finished loading) $(document).ready(function(){ // set up UI (buttons, etc.) setup_ui_elements(); // set up button handlers setup_button_handlers(); // set up slider handlers }); // Set up UI elements (tabs, buttons, etc.) function setup_ui_elements() { LOG(1, "setup_ui_elements()"); // set title // document.title = "LDM Demo @ " + window.location.hostname; // $( "#header" ).html("

LDM Demo @ " + window.location.hostname + "

"); // set up tabs $( "#tabs" ).tabs({ active: 0, create: function(event, ui) { var theTab = ui.tab.index(); LOG(1, "INIT tab created " + theTab); set_up_tab(theTab); }, activate: function(event, ui) { var theTab = ui.newTab.index(); LOG(1, "INIT tab selected " + theTab); set_up_tab(theTab); } }); // set up buttons ["calculate-rank", "reset-rank", "calculate-gems", "reset-gems"].forEach(function(entry) { var selector = "#button-" + entry; console.log("setting up " + selector); $(selector).button(); }); // hide result divs ["rank-calc-result-area", "gem-calc-result-area"].forEach(function(entry) { var selector = "#" + entry; console.log("setting up " + selector); $(selector).hide(); }); // set up gem buttons $("input[name=gem-mode]").change(handle_gem_mode_select); // hide non-selected option divs ["gem-desired-gems-area"].forEach(function(entry) { var selector = "#" + entry; console.log("setting up " + selector); $(selector).hide(); }); } function setup_button_handlers() { $("#button-calculate-rank").click(function(evt) { calculate_rank(); }); $("#button-reset-rank").click(function(evt) { reset_rank(); }); $("#button-calculate-gems").click(function(evt) { calculate_gems(); }); $("#button-reset-gems").click(function(evt) { reset_gems(); }); } // tab functions function set_up_tab(tab) { switch(tab) { case 0: rank_calc_tab_selected(); break; case 1: love_gem_calc_tab_selected(); break; case 2: card_level_calc_tab_selected(); break; case 3: event_end_calc_tab_selected(); break; } } function rank_calc_tab_selected() { LOG(1, "rank_calc_tab_selected"); // make sure scan field has focus // var doh = document.getElementById("barcode-scan-area"); // doh.focus(); } function love_gem_calc_tab_selected() { LOG(1, "love_gem_calc_tab_selected"); } function card_level_calc_tab_selected() { LOG(1, "card_level_calc_tab_selected"); } function event_end_calc_tab_selected() { LOG(1, "event_end_calc_tab_selected"); } function calculate_rank() { // validate data var current_rank = $("#current_rank").val(); var current_exp = $("#current_exp").val(); var desired_rank = $("#desired_rank").val(); var game_version = $("#game_version").val(); if (isNaN(current_rank) || isNaN(current_exp) || isNaN(desired_rank)) { window.alert("Error: you have entered an invalid (non-numeric) value. Please check your input and try again."); } else if (current_rank < 0 || current_exp < 0 || desired_rank < 0) { window.alert("Error: you have entered a negative value. Please check your input and try again."); } else if (current_rank < 34 || desired_rank < 34) { window.alert("Error: this calculator does not work for ranks less than 34."); } else if (desired_rank <= current_rank) { window.alert("Error: desired rank must be greater than current rank."); } else { var required_exp = 0 for (rank = current_rank ; rank < desired_rank ; rank++) { var required_exp_for_next_rank = Math.round(34.45 * rank - 551) // account for half EXP on JP (only if rank < 100) if (game_version === "JP" && rank < 100) { required_exp_for_next_rank /= 2; } required_exp = required_exp + required_exp_for_next_rank } // account for exp we already have required_exp -= current_exp // convert to integer required_exp = Math.round(required_exp); // now calc the # of songs needed // round up because you can't play half of a song (although you can play a song half-assedly :P and I often do :P) var easy_count = Math.round(required_exp / 12); var normal_count = Math.round(required_exp / 26); var hard_count = Math.round(required_exp / 46); var expert_count = Math.round(required_exp / 83); // calc LP and FP var LP = 25 + Math.floor(Math.min(desired_rank, 300) / 2) + Math.floor(Math.max(desired_rank - 300, 0) / 3) // calc friend slots var friend_slots = 10 + Math.floor(Math.min(desired_rank, 50) / 5) + Math.floor(Math.max(desired_rank - 50, 0) / 10) // display the results $("#rank-result-exp").text(required_exp); $("#rank-result-songs-easy").text(easy_count); $("#rank-result-songs-normal").text(normal_count); $("#rank-result-songs-hard").text(hard_count); $("#rank-result-songs-expert").text(expert_count); // rank-results-lp">- LP and